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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Carrier turret arcs

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Carrier turret arcs
Offline Tenacity
03-25-2009, 07:32 AM,
#2
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

Ok, after some testing I've decided to comment a bit.

Here are the current turret arcs with the most recent release:

Hardpoint 1: Forward Only (up/down) Left Only
Hardpoint 2: Forward Only (up/down) Right Only
Hardpoint 3: Forward Only (up/down) Right Only
Hardpoint 4: Forward Only (up/down) Left Only
Hardpoint 5: Forward Only (up/down) Left Only
Hardpoint 6: Forward Only (up/down) Right Only

Hardpoint 7: Forward/Backward (up only) Left Only
Hardpoint 8: Forward/Backward (up only) Right Only
Hardpoint 9: Forward/Backward (down only) Right Only
Hardpoint 10: Forward/Backward (down only) Left Only

Hardpoint 11: Backward Only (up/down) Right Only
Hardpoint 12: Backward Only (up/down) Left Only
Hardpoint 13: Backward Only (up/down) Left Only
Hardpoint 14: Backward Only (up/down) Right Only
Hardpoint 15: Backward Only (up/down) Left Only
Hardpoint 16: Backward Only (up/down) Right Only

Hardpoint 17: Forward Only (up only) Left/Right
Hardpoint 18: Backward Only (up only) Left/Right

--------------------------------------------------

Now, this leaves us with only 4 hardpoints that can fire both forward and backward, with two of them being left side only and two being right side only. Before this version, I had two extra hardpoints which could fire both forwards and backwards, allowing me to set up 2 forward only heavy weapons, 2 rear only heavy weapons, and 4 that could fire any direction, with the remaining hardpoints used for point defense weaponry or primaries firing various directions.

Now, It's only possible to have half that setup, and after numerous fights with other order caps tonight most agree that the carrier is distinctly lacking in anti-cap ability now, due to having to turn more and expose itself to fire while being unable to return fire more often - whereas before, it was possible to fly past an opponent and still shoot your heavy weapons backwards at them after your first salvo when facing them.

So, my suggestion:

Make hardpoints 7, 8, 9, 10, 17, and 18 fire any direction - left/right/up/down/forward/backward, full 360 guns.

Make hardpoints 1, 2, 3, 4, 5, and 6 fire forward only, with 3 restricted to the left side and 3 to the right, all can fire up/down.

Make hardpoints 11, 12, 13, 14, 15, and 16 fire backward only, with 3 restricted to the left and 3 to the right, all can fire up/down.

This evenly balances the ship's firepower forward and backward, allowing heavy weapons to be used in the center 'omni' hardpoints while the forward-only and rear-only hardpoints can be used for primaries or point defense weaponry defensively.

[Image: Tenacity.gif]
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Messages In This Thread
Carrier turret arcs - by Tenacity - 03-25-2009, 06:08 AM
Carrier turret arcs - by Tenacity - 03-25-2009, 07:32 AM
Carrier turret arcs - by Guest - 03-25-2009, 08:21 AM
Carrier turret arcs - by Tenacity - 03-25-2009, 08:30 AM
Carrier turret arcs - by Jinx - 03-25-2009, 08:30 AM
Carrier turret arcs - by Tenacity - 03-25-2009, 08:40 AM
Carrier turret arcs - by mjolnir - 03-25-2009, 10:42 AM
Carrier turret arcs - by Jinx - 03-25-2009, 10:56 AM
Carrier turret arcs - by Asgardian - 03-25-2009, 11:07 AM
Carrier turret arcs - by Dashiell - 03-26-2009, 11:44 AM
Carrier turret arcs - by McNeo - 03-26-2009, 11:52 AM
Carrier turret arcs - by Tenacity - 03-26-2009, 05:46 PM
Carrier turret arcs - by Derkylos - 03-26-2009, 06:06 PM
Carrier turret arcs - by Tenacity - 03-26-2009, 06:21 PM
Carrier turret arcs - by Dashiell - 03-27-2009, 04:48 PM
Carrier turret arcs - by hribek - 03-27-2009, 05:36 PM
Carrier turret arcs - by Tenacity - 03-27-2009, 06:28 PM
Carrier turret arcs - by Dashiell - 03-27-2009, 07:59 PM

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