Guys, guys, the problem is solved already. The balance team listened and adjusted the Solaris range. Why are we still fighting?
To help make things clear: This is about NPC's, not players. They want caps to be able to wtfpwn NPC's. With the increased Solaris range, that is doable, since NPC's Zerg Rush. They're now also usable as defense - they can keep bombers far out enough for there to be a possibility to dodge SNAC's.
It's FIXED.. Make this a Flood post if you want to argue...
Cam, you chose to fly the biggest ship out there: expect it to be hard to hit respective specks with that ship.