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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Suggestion

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Offline Trogdor
03-26-2009, 01:33 PM,
#1
Member
Posts: 1,236
Threads: 64
Joined: Feb 2009

So, commodities that degenerate over time are already in the game.

But..how about commodities that go the other way?

Commodities could grow over time (Given a certain set of parameters) Such as..

Plants
Livestock
Bacteria

Even some non-biological things. It could open up possibilities such as mobile factories. A ship picks up raw materials from some bases, and as it's traveling along to a sell point it converts those materials into a finished good like engine components or luxury consumer goods. (This would also take care of what I know you're thinking right now, which is that ships will just sit outside sell points letting their cargo bays fill with loot and not go anywhere)

Or, a commodity in the cargo hold could generate another commodity (livestock could generate luxury food while maintaining a stable population)

These commodities would be intended for larger ships that have the space on board to support the machinery, equipment, livestock, etc. as well as the product.

[Image: i4h0ll.gif]
[Image: zonerzonerzoner.gif]
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Messages In This Thread
Suggestion - by Trogdor - 03-26-2009, 01:33 PM
Suggestion - by johnpeter - 03-26-2009, 03:31 PM
Suggestion - by DeathsOverture - 03-26-2009, 03:56 PM
Suggestion - by Trogdor - 03-26-2009, 04:18 PM
Suggestion - by JohnLenin - 03-26-2009, 04:36 PM
Suggestion - by Cellulanus - 03-26-2009, 05:47 PM
Suggestion - by Tenacity - 03-26-2009, 05:54 PM
Suggestion - by farmerman - 03-27-2009, 02:08 AM

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