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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Offline DeathsOverture
03-26-2009, 03:56 PM,
#3
Member
Posts: 1,126
Threads: 42
Joined: Oct 2008

Actually, if this is possible, I support this idea. Reviewing your examples, if balance is an issue we can balance the good commodity with either a waste or a not so popular commodity. In other words, livestock would give rise to fertilizers in addition to luxury food. Plants would give rise to ... food, oxygen.... and maybe more plants, or terraforming gasses.

While we're on topic, perhaps this would be appropriate for some existing commodities

Degeneration:
MOX --> Toxic Waste
Plutonium ---> Toxic Waste
Slaves---> Fertilizers ( Because slaves have biproducts and don't all live in transit )

Production:
Scrap Metal --> Ship Hull Panels
?? --> HFuel ( For a Gas Miner)

Good thinking. Hopefully we get a steady flow of ideas here, and maybe we'll see some implemented in the future... if this is even possible to code.






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Messages In This Thread
Suggestion - by Trogdor - 03-26-2009, 01:33 PM
Suggestion - by johnpeter - 03-26-2009, 03:31 PM
Suggestion - by DeathsOverture - 03-26-2009, 03:56 PM
Suggestion - by Trogdor - 03-26-2009, 04:18 PM
Suggestion - by JohnLenin - 03-26-2009, 04:36 PM
Suggestion - by Cellulanus - 03-26-2009, 05:47 PM
Suggestion - by Tenacity - 03-26-2009, 05:54 PM
Suggestion - by farmerman - 03-27-2009, 02:08 AM

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