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  Discovery Gaming Community The Community Real Life Discussion
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[RP] Sid Meier's Alpha Centauri

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[RP] Sid Meier's Alpha Centauri
Offline FooFighter
03-27-2009, 05:12 PM,
#8
Member
Posts: 726
Threads: 32
Joined: Sep 2007

' Wrote:Also, I'd caution against using the faction editor except under strict rules...it unbalances things very, very quickly.

Yeah, the faction editor is my main concern at the moment. I think I'll work out some pen&paper-like point-based generation system. I really want to implement custom factions (as the campaign I'm creating has a slightly different setting than the original game), but it's a lot of work balancing everything...

Too bad you can't get to work it on Vista...I'd like to help, but I haven't got a clue how to fix it either, as I prefer using XP for my gaming needs;).
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Messages In This Thread
[RP] Sid Meier's Alpha Centauri - by FooFighter - 02-23-2009, 04:58 PM
[RP] Sid Meier's Alpha Centauri - by Teknikal - 03-05-2009, 04:02 AM
[RP] Sid Meier's Alpha Centauri - by Bjorn - 03-05-2009, 02:55 PM
[RP] Sid Meier's Alpha Centauri - by Neronian - 03-23-2009, 10:17 PM
[RP] Sid Meier's Alpha Centauri - by FooFighter - 03-27-2009, 04:28 PM
[RP] Sid Meier's Alpha Centauri - by hack - 03-27-2009, 04:30 PM
[RP] Sid Meier's Alpha Centauri - by Unseelie - 03-27-2009, 04:36 PM
[RP] Sid Meier's Alpha Centauri - by FooFighter - 03-27-2009, 05:12 PM

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