and my comment about the rep thing, is... either its a faction that is default hostile and cannot be rep fixed, OR its one of those annoying factions who will go red if you don't let them rob you if you are ONLY neutral.
In my example, We have the following parties making money:
Fighter/Bomber pilots.
Miners.
Mid-grade Transport pilots.
and possibly:
Pirates/Terrorists/Quasi-Legal characters (like junkers)/Harvester units
Demanding fees for the mining ships to stay there, or for the Transports to pass...
(hey sometimes the hired guns in the fighters/bombers just don't cut it for stopping,
(Player Character) tax collecting parties from robbing you.
It's better to survive and make money than not to survive and NOBODY makes money.)