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Transport Powerplants

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Poll: Transports have
You do not have permission to vote in this poll.
To much power
20.37%
11 20.37%
To little power
25.93%
14 25.93%
Just about right
53.70%
29 53.70%
Total 54 vote(s) 100%
* You voted for this item. [Show Results]

Transport Powerplants
Offline Unseelie
03-30-2009, 02:00 AM, (This post was last modified: 03-30-2009, 02:17 AM by Unseelie.)
#22
Member
Posts: 4,256
Threads: 235
Joined: Nov 2006

' Wrote:1Yes cause transports are meant primary for fight or? :unsure:
2Always good to learn something new.
3This is b******* and you know it as you followed the discussion very closely over there. The "increased" price on the top one is there to encourage use of smaller transports => make server more colorful.
4Sure then why would you fly a GB when you can use a transport for that?
5Giving then better guns won't make them better? :wacko:
6Let's put it this way. I fly my transport (with 6 guns) an since start of 4.85 I have had 6 pirates trying pirate me. Not a single time did they had a chance.
(1 VHF, 3 bombers, 2 gbs).
VHF I can simply kill
Bombers I can kill if they are not so good, if they are good I can get 50k away and dock no problem

7GBs I can get out of gun range from easily and they can't catch up.
So why in the hell would I ever even think about hiring an escort?

8You are usually saying how "we should promote teamplay on both sides". Yes now we are doing that just on one side.


One: Interesting and cap style does not necessarily mean more powerful.

Two: Its long been my understanding, since, I believe, 82, perhaps 83, when Igiss said something to that effect, while explaining why they were not getting nerfed. Jinx has often collaborated this.

Three: That was not my impression of the situation, and I was not stating bull****. In fact, I am (having just reread that thread) of the opinion that money had been nerfed, and that transports had been made more expensive, in an effort to make it longer to reach, not pinnical transports, but capships. Of course, I'm basing this on previous experience, such as the fact that its been done before, this is just a slightly more creative way, because the actual credit price can't be raised much more. The tradeoff to create diversity was supposed to be between cargo and survivability, never once was price mentioned as a method to increase use of smaller transports. Actually, why the money was going up really wasn't discussed, sooo...check your sources?

Four: Because of the price difference?

Five: Twisting my words. Changing transports in any way will not make them better pirates. Transports versus transports? better guns, worse guns, interesting guns...Not going to change their ability to fight one another. (unless their guns can't pierce the transport shields, but tha'ts the only way to change things)

Six: Single pirates, or groups? I laugh at single pirates. I've always done so, unless they were gunboats, which is why in 84, so many pirates flew gunboats. Make gunboats only marginally effective vs transports, and single pirates fail. Grouped pirates? Team pirates? Scary. Ask blunt how the QCP pirate. They get so much flack because their system works. It works well. If more pirates worked in groups, there'd be a need for escorts, no change to the current system needed.

Seven: Transports, 140 thrust. Gunboats? 140 thrust. and....well. That's behind an NDA.

Eight: Not sure I've ever done that. My position is, and I believe its long been, in this case, that making transports nasty will be more realistic, and convince Pirates to work in groups. IF pirates work in groups, transports will need groups to survive those pirate bands. Nerfing transports will never convince the transports to hire escorts. Often, its cheaper to pay the pirate, and even with reasonably crappy transports...there's still the chance you wont need the escort. Better safe than sorry? Not often in the vernacular. Unless pirates have area coverage(read, are working in groups) Traders are going to take the chance that they can slip past them



Doom...Transport turrets don't have nearly the variety you seem to think they have...800-1100 speed all look like fast fighter repellents, and 2 and 3 refire? between 1696 and 2100 damage/sec? I dunno, these weapons have all been reasonably interchangeable to me.

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Messages In This Thread
Transport Powerplants - by El Nino - 03-28-2009, 01:01 AM
Transport Powerplants - by Tenacity - 03-28-2009, 01:08 AM
Transport Powerplants - by Unseelie - 03-28-2009, 01:15 AM
Transport Powerplants - by El Nino - 03-28-2009, 01:24 AM
Transport Powerplants - by Tenacity - 03-28-2009, 01:36 AM
Transport Powerplants - by sempai17 - 03-28-2009, 01:57 AM
Transport Powerplants - by Benjamin - 03-28-2009, 02:00 AM
Transport Powerplants - by farmerman - 03-28-2009, 02:00 AM
Transport Powerplants - by Rudo - 03-28-2009, 05:53 AM
Transport Powerplants - by Robert.Fitzgerald - 03-28-2009, 07:24 AM
Transport Powerplants - by Benjamin - 03-28-2009, 07:39 AM
Transport Powerplants - by Jessica.Cannon - 03-28-2009, 09:25 PM
Transport Powerplants - by douglas_brad - 03-28-2009, 09:52 PM
Transport Powerplants - by WilliamVitalArrow - 03-28-2009, 10:38 PM
Transport Powerplants - by Unseelie - 03-28-2009, 11:29 PM
Transport Powerplants - by Benjamin - 03-29-2009, 12:53 AM
Transport Powerplants - by Rudo - 03-29-2009, 04:48 AM
Transport Powerplants - by mjolnir - 03-29-2009, 10:42 PM
Transport Powerplants - by Doom - 03-29-2009, 11:23 PM
Transport Powerplants - by douglas_brad - 03-30-2009, 01:21 AM
Transport Powerplants - by Benjamin - 03-30-2009, 01:37 AM
Transport Powerplants - by Unseelie - 03-30-2009, 02:00 AM
Transport Powerplants - by Thexare - 03-30-2009, 04:17 AM
Transport Powerplants - by AndiusTheGreat - 03-30-2009, 04:54 AM
Transport Powerplants - by El Nino - 04-01-2009, 08:49 PM
Transport Powerplants - by hack - 04-01-2009, 08:57 PM
Transport Powerplants - by Unseelie - 04-01-2009, 09:01 PM
Transport Powerplants - by Tarkis - 04-01-2009, 09:18 PM
Transport Powerplants - by eyvind - 04-02-2009, 07:22 AM
Transport Powerplants - by El Nino - 04-05-2009, 01:02 AM
Transport Powerplants - by Hawk - 04-05-2009, 01:16 AM
Transport Powerplants - by Dusty Lens - 04-05-2009, 01:34 AM

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