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Molly ID and Mining Lasers

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Molly ID and Mining Lasers
Offline Drake
03-31-2009, 05:44 AM,
#5
Member
Posts: 2,195
Threads: 93
Joined: Jun 2007

' Wrote:Er... why would you use a Mining gun on a freighter when the turrets have so much more coverage?

I'm not saying that adding them is a bad idea, but it seems somewhat pointless.
As Eyvind points out, turret mode is sub-par for mining even when in a Mining Ship. It's generally best to turn the entire ship and just shoot whatever's in front of you... And for that, you can use guns instead of turrets. Also, freighters which have both guns and turrets tend to have low-level guns with high-level turrets, which makes the gun slots ideal for Mining Lasers if that freighter wants to be able to both mine and fight decently. The Bactrian, for example, has four Class 8 guns and four Class 5 turrets (three face forward). Making two of those forward turrets into Mining Lasers cripples the ship's defensive capability far more than mounting the same MLs in two of the gun mounts.

Also, might occasionally have someone in a large fighter who wants to put a ML on his ship, yet lacks a forward-facing turret.
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Messages In This Thread
Molly ID and Mining Lasers - by Drake - 03-31-2009, 04:38 AM
Molly ID and Mining Lasers - by Thexare - 03-31-2009, 05:14 AM
Molly ID and Mining Lasers - by eyvind - 03-31-2009, 05:35 AM
Molly ID and Mining Lasers - by GhostFace - 03-31-2009, 05:44 AM
Molly ID and Mining Lasers - by Drake - 03-31-2009, 05:44 AM

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