' Wrote:(Taking missions with your faction in a fighter should be worth far more than the difficulty of the mission) 20mil per hour on tough anticap missions
(Mining ores/gases in asteroid fields should be worth a decent amount of credits, no matter what you mine) proper fields yield about 20 mil per hour per player in a team
(Trading commodities should have a fairly level playing field all around.) 20-30mil per hour
(Smuggling, heightened from Trading because of the risks, but still compared to other smuggling, should be a level playing field.) smuggling 30 mil +
(Selling captured enemy pilots between warring Houses should be risky and worth a significant amount, [example: Liberty Navy kills Rheinlanders, and brings them to prison stations in liberty house.].) In a team taking out cap patrols 20-30 mil per hour
(Pirates, because of the general fund-raising ability of all kinds of routes, will be more widespread and able to convince that 2M off of most any trader in a ~3k+ Transport.) I ask for 4 milion, and usually steal their cargo and sell it for 5 mil nearby.
(Terrorists should get money for hostages sold to their bases (maybe something better/different if it can be thought up)..) This is actually a very good idea.
(Nomads getting money from pilot commodity sales.) Nomads? Lolwut they have their own smuggling route.
And Finally:
(More Teamwork, and more Roleplay.) But teamwork yes... that should be boosted greatly. One should be making 30-50% more in a team.
As a pirate I do think that some runs should become very very risky and expensive... And some did. But piracy is not as widespread as one would hope.
Donate to the Poor Pilot's Fundation via Sirius Bank /givecash GreenHawk 1000000 now, and support poor pilots sirius wide!
Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk
Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.