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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Transport Powerplants

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Poll: Transports have
You do not have permission to vote in this poll.
To much power
20.37%
11 20.37%
To little power
25.93%
14 25.93%
Just about right
53.70%
29 53.70%
Total 54 vote(s) 100%
* You voted for this item. [Show Results]

Transport Powerplants
Offline eyvind
04-02-2009, 07:22 AM, (This post was last modified: 04-02-2009, 07:27 AM by eyvind.)
#29
Member
Posts: 360
Threads: 30
Joined: Jan 2008

The change from Level 1-4 to Type 1-4 was very much a step in the right direction. The differences between Type 3 and Type 4 and to a lesser degree the differences between Type 1 and 2 and Type 3 and 4 seems to have become the primary issue when it comes to choosing weapons, but the differences are still not significant enough to make for much fun. For many people, choosing and experimenting with loadouts is half the fun, and I see no reason to restrict this part of the game to strictly combat vessels. When a player is using a transport, they are generally -- but not always! -- shifting focus away from combat to aspects more suiting the increased cargo space (cargo pirating and trading come to mind), but that does not necessarily mean that they want to step completely away from combat.

Combat is inevitable no matter what ship you fly; transports who aren't looking for a fight are not much less likely to find one than fighters who are looking for a fight. The focus of Freelancer is on space combat, and while Discovery moves that focus to roleplay, the vast majority of activity is still directly related to combat. Loadouts are integral to combat, so limiting loadouts would be synonymous to limiting combat, but not necessarily in terms of game balance but in terms of potential fun.

The fun potential should always be maximized in games.

<span style="font-family:Agency FB">Good Morning!</span>
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Messages In This Thread
Transport Powerplants - by El Nino - 03-28-2009, 01:01 AM
Transport Powerplants - by Tenacity - 03-28-2009, 01:08 AM
Transport Powerplants - by Unseelie - 03-28-2009, 01:15 AM
Transport Powerplants - by El Nino - 03-28-2009, 01:24 AM
Transport Powerplants - by Tenacity - 03-28-2009, 01:36 AM
Transport Powerplants - by sempai17 - 03-28-2009, 01:57 AM
Transport Powerplants - by Benjamin - 03-28-2009, 02:00 AM
Transport Powerplants - by farmerman - 03-28-2009, 02:00 AM
Transport Powerplants - by Rudo - 03-28-2009, 05:53 AM
Transport Powerplants - by Robert.Fitzgerald - 03-28-2009, 07:24 AM
Transport Powerplants - by Benjamin - 03-28-2009, 07:39 AM
Transport Powerplants - by Jessica.Cannon - 03-28-2009, 09:25 PM
Transport Powerplants - by douglas_brad - 03-28-2009, 09:52 PM
Transport Powerplants - by WilliamVitalArrow - 03-28-2009, 10:38 PM
Transport Powerplants - by Unseelie - 03-28-2009, 11:29 PM
Transport Powerplants - by Benjamin - 03-29-2009, 12:53 AM
Transport Powerplants - by Rudo - 03-29-2009, 04:48 AM
Transport Powerplants - by mjolnir - 03-29-2009, 10:42 PM
Transport Powerplants - by Doom - 03-29-2009, 11:23 PM
Transport Powerplants - by douglas_brad - 03-30-2009, 01:21 AM
Transport Powerplants - by Benjamin - 03-30-2009, 01:37 AM
Transport Powerplants - by Unseelie - 03-30-2009, 02:00 AM
Transport Powerplants - by Thexare - 03-30-2009, 04:17 AM
Transport Powerplants - by AndiusTheGreat - 03-30-2009, 04:54 AM
Transport Powerplants - by El Nino - 04-01-2009, 08:49 PM
Transport Powerplants - by hack - 04-01-2009, 08:57 PM
Transport Powerplants - by Unseelie - 04-01-2009, 09:01 PM
Transport Powerplants - by Tarkis - 04-01-2009, 09:18 PM
Transport Powerplants - by eyvind - 04-02-2009, 07:22 AM
Transport Powerplants - by El Nino - 04-05-2009, 01:02 AM
Transport Powerplants - by Hawk - 04-05-2009, 01:16 AM
Transport Powerplants - by Dusty Lens - 04-05-2009, 01:34 AM

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