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New Commodities & Trading habits

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Poll: Have you hauled new commodities?
You do not have permission to vote in this poll.
No. None yet.
15.63%
5 15.63%
Not all of them but some.
81.25%
26 81.25%
I've hauled them all.
3.13%
1 3.13%
Total 32 vote(s) 100%
* You voted for this item. [Show Results]

New Commodities & Trading habits
Offline Benjamin
04-02-2009, 01:07 PM,
#4
Member
Posts: 1,794
Threads: 9
Joined: Jan 2009

2 of my 5 characters are traders - one's an out and out strict lawful Orbital Spa and Cruise, one's a Junker who probably spends a solid 70% of his time trading, and he'll do a bunch of different things, as long as at least one aspect is unlawful (out of buying point, commodity, and selling point).

I'm not 100% sure on what's new and what's not, but my favourites would have to be:

Tourists and vacationers (obviously). This turned Orbital Spa & Cruise from a horrific snore-fest where you were running empty half the time, there were only about 3 good destinations, and you basically never made money, into a fun, ridiculously profitable, always-something-to-do huzzah of a faction. Wherever I drop people off, there are more people to pick up, often two different types, and there's always at least 2 decent spots to take them, so I get to keep some variance to keep things interesting.

Just a bunch of the illegal stuff. Black market munitions and blood diamonds are good ones from my perspective of doing a lot in the Omegas.

But on the whole, and to segue into the 'trading habits' part of it, what I like is how the new commodities all work together. It feels somewhat more organic - a bit exploratory like the OP said - you bring a good to a base, and there's most likely something 'inRP' for you to take to a new place. There are a fair few bases that are admittedly basically pointless, which is not so hot, but forgivable, and quite a few bases that are basically just 'consumers' and quite a lot that are basically just 'producers'. That's cool too, and is logical, but you do end up with a little bit of running empty, but oh well, I can take it, I'm a big boy.

As for trading style, long, big profit all the way. That's how my mind works. I don't think 'Let's go trade for 48 minutes,' I think 'let's do a couple of trade runs.' I'm fairly sure (in fact, I am positive) that a lot of the routes I do would be more profitable if I dropped off a little sooner, or took a jump hole (which is against playerfaction rules for my OS&C) or dropped it off/purchased it from a lawful base instead of an unlawful one (which doesn't click with my Junker most of the time), but that doesn't bother me. I don't see 160 credits per second, I see purchase price 800, selling price 3600. Plus, my favourite way to trade basically involves clicking a jumphole 100k away and then switching windows, so the long times don't really bother me and I'm hardly the most efficient. But I make crazy money and have a good time.

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Messages In This Thread
New Commodities & Trading habits - by looqas - 04-02-2009, 11:44 AM
New Commodities & Trading habits - by ophidian - 04-02-2009, 12:51 PM
New Commodities & Trading habits - by looqas - 04-02-2009, 01:00 PM
New Commodities & Trading habits - by Benjamin - 04-02-2009, 01:07 PM
New Commodities & Trading habits - by Unseelie - 04-02-2009, 05:22 PM
New Commodities & Trading habits - by bluntpencil2001 - 04-02-2009, 05:40 PM
New Commodities & Trading habits - by cmfalconer - 04-02-2009, 05:51 PM
New Commodities & Trading habits - by Capt. Henry Morgan - 04-03-2009, 08:04 AM

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