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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Stations; Modalarity and custimazation

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Stations; Modalarity and custimazation
Offline Linkus
04-03-2009, 03:44 PM, (This post was last modified: 04-03-2009, 03:46 PM by Linkus.)
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Posts: 4,027
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Joined: Mar 2008

Stations are simply a docking point (The docking bay part) with everything else simply attached on.
If the model is in the game already, it's a simple matter of putting one next to the other and linking them (The shipyard say, is parented to the docking bay central core bit)

Here's what it looks like to make a station in FLExplorer.

It is advised to have Discovery activated in this. When you open FLExplorer, say no to editing a mod. It will load the game files, which will cinlude the Discovery files if it is activated. This will ensure compatibility with the mod.

Firstly, you need to choose a system to modify. Try simply making a new one, it'll stop any issues.
http://img8.imageshack.us/img8/9826/systemstation.jpg

Choose whatever options you wish for this stage.
http://img26.imageshack.us/img26/255/systemstation2.jpg
Click ok, this will come up.
http://img25.imageshack.us/img25/6964/sy...ation3.jpg

You will be prompted to make a new mod simply because the program needs somewhere to save the changes. Call it whatever you wish.
http://img8.imageshack.us/img8/8674/systemstation4.jpg

First a base model is needed.
Click Base on the Object menu to the left and click somewhere on the map.
Next you choose the type of model you want for the station. There are a large number and all can be looked at before you use them by hitting the preview button (Press W when the preview is shown to show the model textured)
For this, I chose space_shipping.
http://img6.imageshack.us/img6/9342/station01.jpg

Give it whatever loadout is on the list for now and just hit ok, the other options are for properly setting up a base but for the sake of time, we'll just deal with the basics. Once that is all done, you should have this:
http://img6.imageshack.us/img6/7411/station02.jpg

You can see your nice little base there, all on it's own. Can't have that though.
So, click Other Objects in the object list along the left, then click somewhere near your base.
You should see a small menu and then you can again choose what you want to add:
http://img6.imageshack.us/img6/1230/station03.jpg

Again you can look at the model before using it by pressing Preview.
Remember to tick the 'Use nearest base as parent'. This will allow you to click on that other object in game and for it to select the base, like the stations in FL.
http://img6.imageshack.us/img6/9003/station04.jpg

Once that is done, click ok.
If you look at your system map now and your base, you will see a small white dot near it. That is your other object that you added.
Not much use as it is now, unless you want a base that is a mess.
So, right click on your base and go down the menu till you get to 'Edit Base Layout' and click it.
http://img6.imageshack.us/img6/5644/station05.jpg

This is where my help ends as my editor is having some issues but you should see a small screen appear with the base in it and the other object somewhere near it, zoom out or in as neccessary.
Using the XYZ views, align the other object so that it is touching the other station. They can be inside etc other etc but it might look odd.

Click ok.

Save the modifications or apply changes to the mod (Options in the File menu in FL Explorer.)

Now, double-click on the system you just made.
Right click somewhere in the space and choose Jumphole Start.
Go back to the entire Sirius view, go into say, Pensylvania and right click there and choose Jumphole End.
A small dialog box will come up but just hit ok.
Remember where the Jumphole is in Pensylvania (Or just put it infront of the planet, not in it though)

Save again, or apply changes to mod.
Close FLExplorer if you want.

Once that is all done, go to:
Program Files/Freelancer Mod Manager/Mods/(Whatever your mod is named)
Copy and paste everything there into:
Program Files/Microsoft Games/Freelancer
Overwrite whatever they say.
Go in game, get to your jumphole, go through it, look at your base.

How do you get FL Explorer, use google, not going to do everything for you:P



That was a completely un-needed tutorial but I figure that it's the best way of showing people that making a huge base such as the Munich orbital colony, is actually very easy.
All the above points will become second nature to you after your first try, they simply take a lot to explain to people new to it all.

If I have missed anything, just say.


So basically, more little modules or lego pieces would be nice.
If it has a model, a texture and a surfile, it is able to be used for a station.
Bugs etc can be solved in the creation process, usually it's odd to have a final release of a model/station/ship that has bugs so you don't need to worry about adding too much to Freelancer.





Facilitating the rise of robotics since 0 A.D.
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Messages In This Thread
Stations; Modalarity and custimazation - by tazuras - 04-03-2009, 05:49 AM
Stations; Modalarity and custimazation - by tansytansey - 04-03-2009, 09:53 AM
Stations; Modalarity and custimazation - by Silent_M - 04-03-2009, 12:43 PM
Stations; Modalarity and custimazation - by Linkus - 04-03-2009, 03:44 PM
Stations; Modalarity and custimazation - by Cellulanus - 04-03-2009, 03:50 PM
Stations; Modalarity and custimazation - by Linkus - 04-03-2009, 03:54 PM
Stations; Modalarity and custimazation - by Cellulanus - 04-03-2009, 03:57 PM
Stations; Modalarity and custimazation - by Linkus - 04-03-2009, 04:02 PM
Stations; Modalarity and custimazation - by cudanny - 04-03-2009, 04:06 PM
Stations; Modalarity and custimazation - by Cellulanus - 04-03-2009, 04:21 PM
Stations; Modalarity and custimazation - by cudanny - 04-03-2009, 04:51 PM
Stations; Modalarity and custimazation - by Treewyrm - 04-03-2009, 05:12 PM
Stations; Modalarity and custimazation - by Linkus - 04-03-2009, 05:49 PM
Stations; Modalarity and custimazation - by mwerte - 04-03-2009, 05:54 PM
Stations; Modalarity and custimazation - by tazuras - 04-03-2009, 06:30 PM
Stations; Modalarity and custimazation - by Camtheman Of Freelancer4Ever - 04-04-2009, 12:22 AM

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