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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Possible new FLHook command...

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Possible new FLHook command...
Offline Carme
04-03-2009, 09:09 PM,
#1
Member
Posts: 473
Threads: 37
Joined: Jul 2008

Here is a rough draft of a new idea:

"/Refine" command.

"/Refine 'Method' 'Cargo' 'Amount' "

If it involves mixing multiple cargoes to create an item out of them it will detect them in your bay, and calculate how many are needed and you use the following:

"/Refine 'Method' 'ItemYouWillReceive' 'Amount' "

Developers should research 'refining' to allow a... FLHook? command to turn various cargo at some Credits/energy/other + the cargo(es) being changed; cost into another kind of cargo.
(ex.: I mine Helium, right? *presses enter, chatbox comes up*:
"/refine fusion Helium #" (req. an even number)

Some preset cost of credits/energy/other and the specified cargo(es) is taken, and you get the scientific/logical result... for this, Beryllium, at a 1/2 Helium rate... the 2 protons per Helium fused = 4 protons, Beryllium)

FLHook could, perhaps detect if your ship type is of an industrial relation...
Mining ship, Barge...
(could be added: Smelter, Some other industrial stuff.)
And give you cost (credits/energy/other, perhaps the kind of cargo you are refining would get a more 'cargo efficient' refining, unless scientifically impossible, (turning less than 2 helium into a Beryllium)
reductions for using these commands in a ship designed for it.
Fused/Smelted/otherwise Manufactured cargoes will sell on bases (logically by what those bases are in place for)
for significantly more than raw materials.
You could also process already processed materials for smaller quantities of even more complex objects worth even more on logical bases.


--Mining ship(s) teaming with a( ) smelter(s) and transports and escorts, to make refined goods to sell?
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Messages In This Thread
Possible new FLHook command... - by Carme - 04-03-2009, 09:09 PM
Possible new FLHook command... - by Knuthetal - 04-03-2009, 09:22 PM
Possible new FLHook command... - by Guest - 04-03-2009, 10:05 PM
Possible new FLHook command... - by Derkylos - 04-03-2009, 10:10 PM
Possible new FLHook command... - by Carme - 04-03-2009, 11:38 PM
Possible new FLHook command... - by Knuthetal - 04-03-2009, 11:43 PM
Possible new FLHook command... - by Carme - 04-03-2009, 11:51 PM
Possible new FLHook command... - by AJBeast - 04-04-2009, 12:17 AM
Possible new FLHook command... - by Linkus - 04-04-2009, 12:20 AM
Possible new FLHook command... - by Cannon - 04-04-2009, 08:17 AM
Possible new FLHook command... - by Linkus - 04-04-2009, 01:19 PM
Possible new FLHook command... - by Carme - 04-04-2009, 02:54 PM
Possible new FLHook command... - by Guest - 04-05-2009, 12:35 AM
Possible new FLHook command... - by Carme - 04-05-2009, 03:48 PM
Possible new FLHook command... - by Grumblesaur - 04-13-2009, 05:39 AM

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