Quote:I've mused over this for a few days and the only problem I've been able to see is that your crew, if you have any, becomes enslaved as well...
Well, if you were to add a new commodity, called "Slavers" or something like that, and made them buyable only on bases which also sold slaves, then had them unaffected by the /enslave command, then that could work, either that or just making spaceship crew unaffected, since I assume that the individual commodities would have to be tagged with something for the FLhook command to take effect.