' Wrote:the idea is nice - but i don t know if its possible...
it can be extended to more commodities - like:
miners being able to turn raw materials into processed / refined ones ( they are flying factories after all )
the barge being able to turn raw materials into finished products even
etc.
Great idea. If this is possible, the value of commands like this are already worth the trouble, imo. Though that's really up to Cannon.
' Wrote:Well, if you were to add a new commodity, called "Slavers" or something like that, and made them buyable only on bases which also sold slaves, then had them unaffected by the /enslave command, then that could work, either that or just making spaceship crew unaffected, since I assume that the individual commodities would have to be tagged with something for the FLhook command to take effect.
Slavers is a very good idea, Ship Crew being unaffected is not as that is the main group of "human cargo" that is piratable from the average player. If it is true that each commodity will have to be tagged to allow being switched to slaves, it won't make it much easier to make crew unaffected because all the non-human cargo will need to be tagged anyway.
Slavers or Slave Ship Crew is a very good idea though, thank you.
' Wrote:Itd be good if it could convert a piolets ship in space, so you could have a slaver/fighter kinda style of playing.
I don't really understand what you mean here.
It kinda seems like you want to be able to switch your ship in flight, is that right?
If so, then I disagree. Being able to switch ships in flight would be impossible to roleplay, and would be abused to no end.