' Wrote:I agree, its a great idea, BUT, there might be potential for abuse here.
You might be able to buy passengers, VIPs etc. cheaply very close to a slave selling location. This then unbalances the trade system making the slaver ID ultra profitable.
Don't quote me on this, but I'm pretty sure that slaver's cannot dock on any bases selling human cargo besides slaves and crew.
' Wrote:That seems like it'd work. Alternately, could the newly enslaved slaves be a separate commodity? Not everyone (such as the more legal groups) may want to have guy-in-a-suit as a slave.
Well, upon being converted to a slave I'd logically take their clothes and possessions for myself or to sell, and to make it difficult if not impossible to tell where the slave is from.
' Wrote:As dang cool as this sounds I agree with the abuse warning. Also many of the human cargo's vary in size hold size.
VIP's take 5 cargo space because they want to travel in luxury, with leg room to lean back and a mini-bar to raid. Would a slaver continue with that catering? Of course not, they'd pack them in with all the other slaves, shoulder-to-shoulder.
In other words...all enslaved human cargo would then take 1 cargo space. They would literally be changed into the slave commodity, which takes 1 cargo space.
As long as the command works off of the units of cargo, rather than how much space they occupy, it should be fine.
' Wrote:Person A, slaver, floats above planet.
Person B, in train, undocks with hold full of people
Person A turns them into slaves
Person B then docks with good with 2x what he paid for it.
Profit.
Well, there's the first real problem.
To fix that, we could make it so you can only /enslave while docked.
Also, to prevent "buy crew, /enslave, sell, repeat" there could be a limitation set to the Slaver ID disallowing the purchase of Spaceship Crew. They'd have to buy Slavers/Slave Ship Crew instead, which would not be affected by the /enslave command.
Edit:
Bah, this doesn't fix that at all, because the slaver would not be the one buying the crew.
I need time to think about this one...