• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 42 43 44 45 46 … 55 Next »
Base Destruction Missions

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: What do you think of their difficulty?
You do not have permission to vote in this poll.
Too easy
69.77%
30 69.77%
Too hard
0%
0 0%
Just right
16.28%
7 16.28%
Other (please explain)
13.95%
6 13.95%
Total 43 vote(s) 100%
* You voted for this item. [Show Results]

Base Destruction Missions
Offline Dusty Lens
04-07-2009, 07:22 PM,
#3
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

*grins* I got my Cryer Tag/ID in a Mastadon doing basekill missions in Cambridge.

In other words, a ship with one transport turret that only fires backwards.

Basekill missions can be a royal blessing. Theyre quick and easy to accomplish for the mostpart, when you can secure those that eschew the necessity to kill annoying jumpy fighters in favor of simply blowing up a weak, stationary object that has little ability to defend itself, well, its rather nice for getting that rep to skyrocket.

HOWEVER. There is no greater candidate for high payoff missions that these bases.

I would imagine it possible to create basekill missions worth considerable sums that involve truly imposing edifices of destructive potential. Stations with mortars, flak, missiles, the whole nine yards. Sure you they could be rather simple to fool, but you could make it tough to blow the dang things up, with lots of annoying fighter support to boot.

So as much as I lurve my simple basekill missions they really do seem to be the best candidates for upgrade in terms of credits/teamwork.
Reply  


Messages In This Thread
Base Destruction Missions - by Capt. Henry Morgan - 04-07-2009, 07:04 PM
Base Destruction Missions - by dr lameos - 04-07-2009, 07:09 PM
Base Destruction Missions - by Dusty Lens - 04-07-2009, 07:22 PM
Base Destruction Missions - by Varyag - 04-07-2009, 07:31 PM
Base Destruction Missions - by Dusty Lens - 04-07-2009, 07:36 PM
Base Destruction Missions - by Benjamin - 04-07-2009, 07:37 PM
Base Destruction Missions - by Eppy - 04-07-2009, 08:15 PM
Base Destruction Missions - by CCI45-px/Probe149 - 04-07-2009, 08:24 PM
Base Destruction Missions - by Boss - 04-07-2009, 08:25 PM
Base Destruction Missions - by Capt. Henry Morgan - 04-07-2009, 09:57 PM
Base Destruction Missions - by Dusty Lens - 04-07-2009, 10:05 PM
Base Destruction Missions - by douglas_brad - 04-07-2009, 10:12 PM
Base Destruction Missions - by guitarguy - 04-07-2009, 11:58 PM
Base Destruction Missions - by Bjorn - 04-08-2009, 03:26 AM
Base Destruction Missions - by X-Lancer - 04-08-2009, 04:40 AM
Base Destruction Missions - by hribek - 04-08-2009, 05:20 AM
Base Destruction Missions - by El Nino - 04-08-2009, 11:42 AM
Base Destruction Missions - by Stoat - 04-08-2009, 12:05 PM
Base Destruction Missions - by mwerte - 04-08-2009, 02:36 PM
Base Destruction Missions - by mjolnir - 04-08-2009, 02:40 PM
Base Destruction Missions - by Dusty Lens - 04-08-2009, 04:37 PM
Base Destruction Missions - by darthbeck - 04-09-2009, 04:16 AM
Base Destruction Missions - by ivr56 - 04-09-2009, 05:10 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode