In Discovery, to my limited knowledge, we have several types of Independent players. Which each type comes its pros and cons. Here is my list of what types of indies we get.
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The Loner
This type of player likes to 'go it alone' and makes every and all attempts to avoid role play whenever possible, but when it comes down to it. They role play, be it through PvP notices, or when their allies RP's with them.
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The Rogue
This is the type of player that has given the independent a bad reputation, uses and abuses loop holes in rules and makes every and all attempts to win PvP fights and to not role play, or uses more OORP chat than RP chat. The nickname I give this type is the 'lolzor'.
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The Team Player
This type of player accept their role in the larger scale of things, they role play yet don't make an attempt to 'overtake' or 'usurp' power from other established players. Admirals for example. They put themselves in the gray area of being a grunt and a leader. They can have quite unique role play since they don't adhere to a player faction's rules, yet adhere to a vanilla or mod faction storyline.
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The Hauler
We all know them, all pirates love them. The player who uses large ships as their trading vessels with no faction support in character. Easy prey for pirates more than likely. Chances of role play is sadly low since they want to get from A to B with as least hassle as possible. But don't rule out role play, or even return fire.
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Faction Ghost
These players either 'pose' as a player faction in an attempt to get a chance of some quick authority, or even as a shield. They simply fly around thinking their all high and mighty, when in fact, since they aren't an established member, are just grunts wanting power.
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The Story Writers
This group of individuals are what make Discovery unique, they roam around with their own role play, yet adhere to all rules involved. This makes them interesting and fun to interact with. More than likely, they have stories posted in the forums, backing them up and giving them a chance to evolve or continue along their way. This group of people are to be considered the backbone of Discovery. Role players, with a purpose in mind.
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Star Stalkers
This group of people have taken a role play from the single player campaign as their own, and quite hopefully let them evolve withing a logical and sensible region. They keep the 'respect' and dignity of the SP character/hero and continued their story in the world of Discovery. While this group have limitations, they can more than often be scrutinized for their choice in character, or attempts to continue their story on their own.
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That is all I can think of right now. Do you all agree with me? If you do, or not. What type of independent class would you put yourself into?
Personally, I'm a Star Stalker - Edison Trent RP Story Writer - I don't have much compared to others, but I got Slater and the Sentinel stories.