Some suggested re-writes to the BHG and Core ID's:
This is related to the server rules, specifically:
Quote:6.15 Owners of Bounty Hunter/Mercenary/Freelancer IDs have a right to attack:
- Pirates
- Traders ships carrying smuggled goods and refusing to drop them
- (not for FL ID) Lawful and unlawful players with a bounty on their heads
6.17 Owners of Pirate IDs have a right to attack:
- Military/Police
- Bounty Hunters
The ID's don't reflect the requirement that there be a forum bounty on the individual concerned. This was put forward by Admin notice previously.
The Armoured Transport's cargo size is much larger, which I think means it is now a Freighter. It is the only generic ship of its type available to BHG players.
Also, the Guild Core ID is written in such a way that it allows certain unlawful forces to, for example, rally large numbers of ships while the Core ID'd ship can do nothing. This is particularly a problem in Omicron Delta. While the Core is at war with the Order, Corsairs can and do attack BHG ships with impunity. However, a balance between allowing the BHG Core to act as a faction at war and preventing the worst abuses of the BHG ships needs to be struck.
Furthermore, the Guild Core ID has some overlap with the Guild ID which I don't think is necessary - these are essentially two very different organisations. The Guild is the bounty hunters; the Core is a militaristic faction.
One other point: the demanding of contraband should end with the destruction of the contraband or the ship that refuses to hand it over. Fines and seizure are effectively legal piracy.
Current BHG ID:
Quote:Pilot carrying this ID is a member of the Bounty Hunters Guild, who:
* Can fulfill lawful bounty contracts
* Can trade and escort traders
* Can hunt pirates and terrorists across Sirius
* Can demand cargo or credits from ships carrying contraband and destroy them if they refuse to comply
* Cannot ally with any unlawfuls
* Cannot participate in any unlawful actions
* Cannot use any Liner except the Prison Liner
Allowed ships: Fighters, Bombers, Freighters, Gunboats, Prison Liners
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
Proposed draft:
Quote:Pilot carrying this ID is a member of the Bounty Hunters Guild, who:
* Can hunt pirates and terrorists with a bounty on their head across Sirius
* Can demand Bounty Hunter pilots from ships destroy them if they refuse to comply
* Can trade and escort traders
* Cannot ally with any unlawfuls
* Cannot participate in any unlawful actions
Allowed ships: Fighters, Bombers, Freighters, Armoured Transport, Gunboats, Prison Liners
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
Current Guild Core ID:
Quote:Bounty Hunters Guild Core ID (This is effectively the BHG Guard ID)
Pilot carrying this ID is a member of the Bounty Hunter Guild Core, who:
* Is in a state of war with The Order and Nomads, and may engage Order or Nomad affiliated individuals without a bounty.
* Can engage and destroy any ship produced by The Order without a bounty, even if the faction affiliation of the pilot is not Order.
* Can engage and destroy any pilot actively assisting another Order pilot or Nomad.
* Cruisers and Battleships can only operate within the Omicron, Omega and Sigma systems but fighters, bombers, freighters, prison liners or gunboats may operate anywhere in Sirius that the Bounty Hunter ID permits.
* Can only fulfill bounty contracts against fighters or gunboats by using a fighter, bomber, freighter, or gunboat, unless the target is in a capital ship, then the same class of capital ship may be used to collect the bounty, but Core cruisers and battleships can only collect bounties within the Omicron, Omega, or Sigma systems.
* Can demand allied pilots, Nomad technology and Nomad specimens from other ships and destroy ships if they refuse to hand them over. Cannot demand credits or other cargo from anyone.
* Cannot ally with any unlawfuls
* Cannot participate in any unlawful action
* Cannot use any Liner except the Prison Liner
Allowed ships: Fighters, Bombers, Freighters, Gunboats, Prison Liner, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
Propsed draft:
Quote:Bounty Hunters Guild Core ID (This is effectively the BHG Guard ID)
Pilot carrying this ID is a member of the Bounty Hunter Guild Core, who:
* Cannot ally with any unlawfuls
* Cannot participate in any unlawful actions
* Can attack Order or Nomad affiliated individuals.
* Can attack any ship produced by The Order without a bounty, even if the faction affiliation of the pilot is not Order.
* Can attack any pilot actively assisting another Order pilot or Nomad.
* Can attack any pirate or terrorist in any system with a Bounty Hunters Guild base.
* Can only operate within the Omicron, Omega and Sigma systems.
* Can hunt pirates and terrorists with a bounty on their head
* Can fulfill lawful bounty contracts with cruisers and battleships only against other capital ships
* Can demand Bounty Hunter pilots, Nomad technology and Nomad specimens from other ships and destroy ships if they refuse to hand them over. Cannot demand credits or any other cargo from anyone.
Allowed ships: Fighters, Bombers, Freighters, Armoured Transport, Gunboats, Prison Liner, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
Feedback would be appreciated before I submit this in the ID discussion thread.