' Wrote:How about that lore document, then? Over a hundred pages, yet? Refrain from guessing until it comes out is much like telling me to wait for 85 to be out of beta before continuing my rp. Not going to happen, pretty pointless, and a little bit unfair, to tell me that the subject isn't open to discussion because you've not come out with your great and heavy document of lore.
How canon will that lore be, then? Is it admin mandated, or just faction rp? Can it be enforced by the faction on people who disagree? All things I'm considering.
I'm entirely correct, so far as I'm operating off of all the public information at my disposal to produce something that seems rather internally coherent. Just because you're working up something in the background which might invalidate my point..
They're at war. Warlike. At war with everything they've ever met, because they never leave 'their' space (don't use much of it either). They're greedy, and warlike.
I'd agree with Unseelie mostly here. The lore is wonderful if it lays out a historical context, defines the biological vectors of infection and physiological states of the entities. Other than that, players should have freedom within those parameters.
The Nomads and Wild never encountered "other thought" before humans--its entirely plausible that they would have a "flee or fight" response (in their case, "Ex-ter-mi-naaaate!") to cleanse what they might see as a blasphemous evil to the universe.
We also have to accommodate the limitation that we must play as individuals. "We are one" doesn't leave much for "character development" and it certainly limits all you can do or say. Its also impossible for us to remain on exactly the same page in each rp encounter--we don't know what every other Wild-Nomad is doing as the Nomads might.
I'd like to imagine that the Nomads are like ants--using direct chemical exchange or contact to "dump" core level information between one another and using the telepathic link primarily for communication. I'd also like to imagine they have some ability to "shut out" the rest of the hivemind (not fully--but in specific narrow ranges) in order to create their own "sandbox" for exploration of other forms of thought etc.--the Wild are a perfect example of this. This also makes real sense in terms of evolutionary advantage--the ability to try new forms of existence in a controlled way while still retaining the old and to simultaneously create new evolutionary offshoots of your core species.
So a Nomad lives in a human as a "Wild" voluntarily in order to as fully as possible explore human thinking and being and understand it--then he "opens back up" to the Nomad mind and shares knowledge of his experience and if it is deemed valuable, takes the final step of physically sharing it with all other Nomads (chemical-physical transference).
Such a device explains the separation and differences between Nomads and Wild in game as well. The Nomad mind sees the value of human intel through the Wild but fears contamination by reabsorbing them fully back into the "body". Explains the status quo quite logically. So the Wild are "in but out" simultaneously. To the hive, they are simply a portion of their form slewed off to study--like we would study fingernail clippings--but to the Wild, the still present link, knowledge of their former integration and always present pressure of humanness would create tremendous angst.