' Wrote:Wilde exist for the sole purpose of manipulating humans more or less. When a nomad enters the human body the human mind doesn't exist anymore, its subdued and impossible to fight back. Thus in essence Wilde are pure nomads, just in human bodies. So you're a bit off there. Also, nomads are individuals linked to a network with other individuals, per se, a peer to peer network, that's what mindshare is. An instant telepathic network that makes every bit of information they see, gather or know, instantly available to everyone else in the nomad race.
Wasn't assuming any humanity remained--not in the active sense--but the thoughts, impressions feelings and partial biology of humans are known by the Wild-Nomad.
It's like giving you a slice of pizza and then saying, "Now don't think about what pizza tastes like"--too late--though the pizza is gone, the memory, taste and experience--perhaps even a hunger for it--is still there. I think Nomads in Wild hosts might even be more easily "jogged to remember" as they still inhabit essentially human bodies.
All this aside, you have to still reconcile why the Wild have been distinctly different and how in the heck are all the Nomad-Wild players going to be synced in real time with simultaneous knowledge? (I've already had an encounter where I was expected to respond as if I knew what another player had done--and I had no idea). I'm still stuck with the nav maps I have, can't know another's encounters until I hear them and don't know all the players other Wild-Nomads know.
I'm not so much interested in "defining what Nomads are" as seeing them be consistent and logical within the framework of the game and being able to be played realistically within the game mechanics and limitations.