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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Okinawa/Nagano

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Okinawa/Nagano
Offline Tidomann
04-19-2009, 11:03 PM, (This post was last modified: 04-19-2009, 11:03 PM by Tidomann.)
#17
Member
Posts: 151
Threads: 16
Joined: Dec 2008

The only thing i can see about okinawa being changed with nagano would be that it would shy away traders if a direct jumpgate/tradelane route were not available.

If we can find a way to keep people frequenting the area either for trade- then the idea proposed would be an excellent idea..

The only other problem I see is if it still feels "out of the way" for some factions to get there if they must traverse nagano first before entering okinawa.

[Image: Tido.png]
Hakatoa Yamota, Fuku-Honbucho in the Black Dragon Society
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Messages In This Thread
Okinawa/Nagano - by Zelot - 04-19-2009, 11:15 AM
Okinawa/Nagano - by Jamez - 04-19-2009, 11:25 AM
Okinawa/Nagano - by gezza999 - 04-19-2009, 11:46 AM
Okinawa/Nagano - by Zelot - 04-19-2009, 11:57 AM
Okinawa/Nagano - by Colonel.Tigh - 04-19-2009, 12:26 PM
Okinawa/Nagano - by Zelot - 04-19-2009, 02:54 PM
Okinawa/Nagano - by tazuras - 04-19-2009, 05:04 PM
Okinawa/Nagano - by Derkylos - 04-19-2009, 05:17 PM
Okinawa/Nagano - by farmerman - 04-19-2009, 05:34 PM
Okinawa/Nagano - by Derkylos - 04-19-2009, 05:40 PM
Okinawa/Nagano - by farmerman - 04-19-2009, 05:45 PM
Okinawa/Nagano - by DeathsOverture - 04-19-2009, 05:51 PM
Okinawa/Nagano - by Blodo - 04-19-2009, 06:39 PM
Okinawa/Nagano - by BaconSoda - 04-19-2009, 07:26 PM
Okinawa/Nagano - by Camtheman Of Freelancer4Ever - 04-19-2009, 09:31 PM
Okinawa/Nagano - by Zelot - 04-19-2009, 09:42 PM
Okinawa/Nagano - by Tidomann - 04-19-2009, 11:03 PM
Okinawa/Nagano - by Camtheman Of Freelancer4Ever - 04-19-2009, 11:48 PM
Okinawa/Nagano - by Zelot - 04-20-2009, 07:46 PM
Okinawa/Nagano - by Friday - 04-21-2009, 08:33 AM
Okinawa/Nagano - by Camtheman Of Freelancer4Ever - 04-22-2009, 05:00 AM
Okinawa/Nagano - by Dab - 04-23-2009, 10:25 PM

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