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Seth's handy guides!

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Seth's handy guides!
Offline Seth Karlo
04-20-2009, 01:48 PM,
#10
Member
Posts: 2,985
Threads: 141
Joined: Apr 2008

To make a system, first go to Program Files/Freelancer Mod Manager/mods and find the latest Discovery mod. Then, copy the folders named DATA and EXE and paste them into a new folder in Freelancer Mod Manager/mods.

If you try and load Discovery, it will crash FLE, becuase of the extra stuff in DLLS and Ioncross and the folder itself.

Then, boot up FLE (Freelancer Explorer) and open your new folder, which will boot up the mod.

Next, right click on either an empty area of space, or any dot and select "edit".

Place things to your hearts extent, and then click the ADD button. Then go to File>Add/Update Mod.

Now go back to Program Files/Freelancer Mod Manager/Mods/Your mod Folder/DATA/UNIVERSE/SYSTEMS

Inside that will be all the folders. When you hover over the dot you made in FLE, the top bar will change name to the system code. For example, the Illinois system is Li10, the Omega 56 system is BW71.

Go to the corresponding folder in SYSTEMS, and you will find an INI there with the same name as the folder. Open this, and you can finalise your system. FLE usually messes at least a few things up. You can set the ids_name and ids_info here etc.

If you add Asteroids or Nebulas, they will be in DATA/SOLAR/ASTEROIDS or DATA/SOLAR/NEBULA, however, FLE will make them in BINI. You will need to use a BINI decoder to make them legible.

Next, if you want to edit the people in the bars or the equipment rooms/Commod dealer etc, you will need to create an "mBases" entry. This is located in DATA/MISSIONS and is called mBases.ini. Copy another entry and then edit the numbers to fit with your new base.

Next, you will need to add a UNIVERSE entry. Go to DATA/UNIVERSE again and open universe.ini. In there you will need to either add your system (if you made a new one) or just a base.

Note: FLE will have made this entry already, you just need to check them. Do a search for your base first and make sure you don't make it twice.

Next, to add equipment to your base (I prefer to do this via the INI's, less work) go to DATA/EQUIPMENT and open Market_equipment.ini (it might be market_misc actually, can't quite remember) In there you will have verious entries like so:

[Market_entry]
makretgood = Blah blah blah

Now, just copy an entry from a base already made, rename it to your base name, and you're sorted.

Do the same for market_commodites and market_ships and you're good to go!

I think that's it... if anyone want's to learn how to make a system I would be happy to help them out.

Seth


hehe, updated regularly my ass.

[Image: SethSig.png]
Signature by Sleipnir.
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Messages In This Thread
Seth's handy guides! - by Seth Karlo - 11-04-2008, 05:39 PM
Seth's handy guides! - by Etaphreven - 11-04-2008, 05:44 PM
Seth's handy guides! - by Captain - 11-04-2008, 06:44 PM
Seth's handy guides! - by Camtheman Of Freelancer4Ever - 11-04-2008, 07:10 PM
Seth's handy guides! - by Lupusy - 11-04-2008, 08:45 PM
Seth's handy guides! - by Seth Karlo - 11-04-2008, 10:15 PM
Seth's handy guides! - by kostash - 11-07-2008, 07:48 AM
Seth's handy guides! - by Seth Karlo - 11-11-2008, 11:35 PM
Seth's handy guides! - by Seth Karlo - 12-05-2008, 04:00 PM
Seth's handy guides! - by Seth Karlo - 04-20-2009, 01:48 PM
Seth's handy guides! - by Niezck - 04-20-2009, 08:20 PM
Seth's handy guides! - by Seth Karlo - 04-20-2009, 08:29 PM

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