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Tachyon Guns

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Tachyon Guns
Offline onca
04-23-2009, 12:14 AM,
#4
Member
Posts: 1,370
Threads: 70
Joined: Jun 2006

Easy done. It's a simple matter to assign the "rings" tachyon effect to the relevant weapons. The bad news is there are only three rings effects with the colours locked in -- the white Bretonia, blue/yellowish civilian and white/reddish pirate one. Although beam effects can be added to make the things look different and better.

Alternatively the .ALE files can be modified to give us new ring effects, with a bit of playing around, as has been seen with other effects in 4.85. That's trickier, though.

hth....
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Messages In This Thread
Tachyon Guns - by Derkylos - 04-22-2009, 02:02 PM
Tachyon Guns - by Jamez - 04-22-2009, 02:15 PM
Tachyon Guns - by Niezck - 04-22-2009, 09:59 PM
Tachyon Guns - by onca - 04-23-2009, 12:14 AM
Tachyon Guns - by Cellulanus - 04-23-2009, 03:15 AM
Tachyon Guns - by AdamantineFist - 04-23-2009, 03:38 AM
Tachyon Guns - by tansytansey - 04-23-2009, 06:30 AM
Tachyon Guns - by farmerman - 04-23-2009, 07:44 AM
Tachyon Guns - by onca - 04-23-2009, 07:52 AM
Tachyon Guns - by Walker - 04-23-2009, 08:40 AM
Tachyon Guns - by MarvinCZ - 04-23-2009, 01:22 PM
Tachyon Guns - by Klaw117 - 04-23-2009, 07:33 PM

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