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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Missile/Torpedo Projectile model

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Missile/Torpedo Projectile model
Offline tansytansey
04-24-2009, 08:33 AM,
#6
Member
Posts: 4,099
Threads: 67
Joined: Aug 2008

I like Starlancers' torpedoes too. But you'd need to completely rebalance ships and their roles, and it just doesn't suit Freelancer...
Fighters in Starlancer are short range, in Freelancer they are long range.

If new models for missiles are created, can we at least make them more visible? Most of the time you don't even see them when they're being fired at you.

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Messages In This Thread
Missile/Torpedo Projectile model - by X-Lancer - 04-24-2009, 01:32 AM
Missile/Torpedo Projectile model - by Jaigan - 04-24-2009, 02:23 AM
Missile/Torpedo Projectile model - by tansytansey - 04-24-2009, 07:36 AM
Missile/Torpedo Projectile model - by Turkish - 04-24-2009, 07:50 AM
Missile/Torpedo Projectile model - by Hawkwings - 04-24-2009, 08:02 AM
Missile/Torpedo Projectile model - by tansytansey - 04-24-2009, 08:33 AM
Missile/Torpedo Projectile model - by MarvinCZ - 04-24-2009, 01:33 PM
Missile/Torpedo Projectile model - by tansytansey - 04-24-2009, 02:26 PM
Missile/Torpedo Projectile model - by Jonathan_Archer_nx01 - 04-24-2009, 03:39 PM
Missile/Torpedo Projectile model - by MarvinCZ - 04-24-2009, 03:44 PM
Missile/Torpedo Projectile model - by Robert.Fitzgerald - 04-24-2009, 03:44 PM
Missile/Torpedo Projectile model - by Dusty Lens - 04-24-2009, 04:23 PM
Missile/Torpedo Projectile model - by X-Lancer - 04-24-2009, 05:49 PM
Missile/Torpedo Projectile model - by Jaigan - 04-24-2009, 06:18 PM
Missile/Torpedo Projectile model - by RingoW - 04-25-2009, 01:46 AM

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