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NPC disappear distance

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NPC disappear distance
Offline hribek
04-25-2009, 06:13 AM, (This post was last modified: 04-25-2009, 06:58 AM by hribek.)
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Reason: capital ship patrols have higher gun range than disappear distance. And for instance Osiris patrols in Delta - when you get far enough away from the Osiris to that it doesn't kill you and target the escorts, all ships disappear because you went too far away (~2.5K?)

Another reason: when the capship patrols spawn, they can fire on you before you see them (there is some range at which they are off your scanner but still exist and can shoot you, but you have no way of seeing them)

http://the-starport.net/index.php?option=c...amp;topic=403.0
Quote:-------- NPC Spawning --------
-- 100d in content.dll, 0x11ac78, 0x11bc78 = initial NPC min spawn distance in SP and MP (such as after respawn) ~fox
-- 1775d in content.dll, 0x11ac80, 0x11bc80 = initial NPC max spawn distance in SP and MP (such as after respawn)
-- 2500d in content.dll, 0x11ac68, 0x11bc68 = NPC max spawn distance in SP and MP
-- 2500f in content.dll, 0xd3b06, 0xd3c36 = maximum distance that NPCs will persist in SP ~fox
-- 2500f in content.dll, 0xd3c3e, 0xd3d6e = maximum distance that NPCs will persist in MP
-- 3750f in content.dll, 0x591b6, 0x58f46 = distance over which NPC spawning will ignore density cap in SP
-- 7500f in content.dll, 0x116a68, 0x117a68 = distance over which NPC spawning will ignore density cap in MP - in other words, players within this distance to another player will "share spawns" with that player, and must move this distance away from other players for FLServer to start spawning NPCs for him/her
-- 2500f in content.dll, 0xc4a44, 0xc4974 = patrol path NPC max spawn distance; raise this with extreme caution, as values over 3000 seem to prevent patrol path NPCs from spawning at all ~fox
-- 2500f in content.dll, 0x11b2c4, 0x11c2c4 = distance at which NPC mission target ships in randommissions are created ~Vital
-- 7500f in content.dll, 0x11b2b0, 0x11c2b0 = distance at which mission target solars in randommissions are created ~Vital
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Messages In This Thread
NPC disappear distance - by hribek - 04-25-2009, 06:13 AM
NPC disappear distance - by Robert.Fitzgerald - 04-25-2009, 06:15 AM
NPC disappear distance - by tazuras - 04-25-2009, 06:49 AM
NPC disappear distance - by tansytansey - 04-25-2009, 08:35 AM
NPC disappear distance - by sean24 - 04-25-2009, 08:40 AM
NPC disappear distance - by hribek - 04-25-2009, 09:11 AM
NPC disappear distance - by Jamez - 04-25-2009, 12:55 PM

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