' Wrote:I don't like robots.
Seriously I feel like kicking every single AI thingy I see out there. Speaking in code language is annoying and frankly, repeating scanning after 10000 time, I get sick of this. To me, AI has always been a poor excuse to kill stuffs with minimalist roleplay - because AI are that, right? minimalist.
Im not sure what you men by minimalist. But I look at sentient AI as something that would chop complex logic into basic components.
Something like the cake-baking problem:
1) bake a cake (complex task)
2) done!
An AI would have trouble doing that, so it would chop it down to basic components:
1)
Buy:
int Sugar = 25dg
int Water = 2dl
int Cream = 30dg
int Eggs = 3X
2) mix first 2 components
3) mix result with 4th component
4) heat up in oven
5) wait 20min
6) add component: Cream
7) cool in fridge
8) wait 2h
9) Done
But by doing this, it only shows us how many tasks an AI has to solve instead of just saying *bakes cake*
because an AI cannot define their tasks the way people do. You will notice repeated automated sentences
each time you interact with an AI the same way because an AI wont fix something that isn't broken.
Example:
Tim: Hi robot
AI: Hello sir
Tim: Hi robot
AI: You already said that.
Tim: Hi robot
AI: You already said that.
Tim: Hi robot
AI: You already said that.
Tim: Hah! I just found out you cant say anything new until i change my words hehe!
AI: This unit is designed to imitate human behavior. <--ironic isn't it?
So don't expect to have a quality conversation with a basic AI that wont end up in limitless loops
unless, you yourself, are able to prove better.
Ontopic:
I support the idea of an additional AI faction. All thou adding emotions is a bit of a tricky part, it would
require careful thinking on how an emotionless box of metal observes the world and simulates feelings
towards it.