' Wrote:What would make AI's interesting and keep them from detracting is if they were an "emerging faction"--a conglomeration of self-aware machines banding together for mutual protection and purpose. Basically a "robot rights" movement. All AI players could fit into this faction and make them have a purpose--though I might see Harvesters as separate from that.
In fact you could have good, neutral and even evil AI and the AI "movememnt" would see it as its responsibility to keep AI in check with humans so their future was not threatened. Basically, if you were a "bad machine", the AI faction would be after you. Or if you allied as a human servant and tried to subjugate machines they would resist you or if you were a neutral machine being oppressed, they would defend you.
Just some basic ideas--make sense?
that sounds like the junker congress.....:)
no my idea is more of a Discovery community molded house based on newly aware machines. the direction of the faction/house is developed entirely on player faction interaction and not on a preset history or structure. a very simple ground work would be set but after that it's up to the community to help build it. to my knowledge a faction has never been done that way before and seems like it could be extremely interesting to see grow.