' Wrote:that sounds like the junker congress.....:)
No my idea is more of a Discovery community molded house based on newly aware machines. the direction of the faction/house is developed entirely on player faction interaction and not on a preset history or structure. a very simple ground work would be set but after that it's up to the community to help build it. to my knowledge a faction has never been done that way before and seems like it could be extremely interesting to see grow.
I like the idea. But you need to have parameters on what they are capable of and what their common, unifying concern is. Almost all the new machine players want to inject their new tech. We have one unofficial faction bombarding and almost destroying bases for example now, cloaked ships that other players are obliged "not to see", alien technology superior to whats in Sirius, etc. I can see many players wanting to establish precedent for the machine house to be the greatest house.
Aside from that, idea has potential. I'd also like machines to be able to have their independent role play--not all forced into the same roles but with some unifying principle. For the Harvesters it was the source code for example. There needs to be some reason for AIs to form a "house" rather than just "being".
The most obvious thing to me is fear of human oppression/attack. Its logical to take steps to prevent it. I'm actually thinking more along the lines of X-men--robots who want to coexist, others who want to be left alone and others wanting to dominate all--but all with the same common threat that unites them at least somewhat.