Type one. Gunboat Anti Fighter missles (Class 8 turret). Lowest damage, best speed/manuverbility. VERY useful with thrusters or EK from cruise in direction of target.
Type Two. Longrange guided Rocket, cruiser turret (class 9 turret). Long range, medium damage. CRAPPY acceleration (I EKd out of cruise just outside of max range, and the missle hit the target only SLIGHTLY ahead of me). Essently a long range guided weapon, anti GB and anti hull in general.
Type Three, BattleShip Torpedo. (class 10 turret) Slow, slow, and slow. But able to utterly obliterate targets w/o sheilds, and on smaller targets obliterate most sheilds (bugs aside).
Now, currently each vessel may only mount its 'class' of guided projectile. I propose ships should have a version of teh smaller caps missle turrets
I propose the following.
Anti fighter missles (gunboat missles). Have versions for cruisers and battleships that are actuyaly effective agaisht fighters. Similar power drain to current missles but good for defence. Acceleration and such stats need to be the same as on a gunboat's missles.
Cruiser missles: Have long range ones mountable on battleships. SLIGHT damage increase, but similar % of bar drop in power for fire.
now, finaly, to round it out.......... give gunboats a short range POWERFUL torpedo turret. 1.2k range prehaps. Gunboats become like the PT Boats of WW2, small and weak guns compared to larger ships. But STRONG torpedos to use on larger ships in fast runs to get in, fire, and get out. complete power drain from the firing vessel (prehaps no power left to shoot with for X ammount of time after shot if doable.