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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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feedback on the Eternal.Bha

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feedback on the Eternal.Bha
Offline jdftheman
05-03-2009, 08:53 AM,
#8
Member
Posts: 207
Threads: 34
Joined: Jun 2008

ok, i made up my mind about the ship, it's going to be an osiris. i would just like some opinions about the way i was planning to RP with it, so here goes.

When the ghost enters a system, he will regularly broadcast a search message (something in the line of: "fighter alpha, please come in"), this to announce it presence in the system. when a ship comes within scanner range, I'll use local chat to mimic static, something you might find when flying near a ghost ship. As stated before, the ghost will never engage anyone that stays away from him, be it a starflier or even 10 battleships, as long as it stays beyond 500m, once it gets there, the ghost will fire on him without any warning what so ever. Also when it is taking to much damage, it will turn towards the sun, or the nearest planet, and crash straight in it (it's supposed to be a ghost, so in RP it doesn't get destroyed). However after it's "destruction" it will almost immediately return into the system that it was destroyed in, and there it will fly exactly the same route it did before (so cap spammers will always know where it will pass and if they want shoot on it)

now to limit myself more (to prevent it from turning into powerplay and to compensate for the fact that i will be ignoring the PVP rules) the ghost will never fly closer than 2k to any base, or more than 1K to a tradelane or gate. It will also only use jumpholes to move around. the only time it will get closer to a base is to dock with it so i can safely log out, but I'll try to do this with bases that have no players around, to prevent confusion. Also because the ghost disappeared after an intense battle (will be explained in the story I'll write) it will have sustained heavy damage, so it will fly around with hull damage (i was thinking somewhere around the lines of 60% of its hull remaining.) and it won't have all it's turret slots filled up (i was thinking of leaving 3 or 4 turrets off)

So I'd like to know what you guys think of it, do you think this could get approved for special RP?
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Messages In This Thread
feedback on the Eternal.Bha - by jdftheman - 05-02-2009, 01:08 PM
feedback on the Eternal.Bha - by Montezuma/Kukulcan - 05-02-2009, 01:42 PM
feedback on the Eternal.Bha - by jdftheman - 05-02-2009, 02:21 PM
feedback on the Eternal.Bha - by Montezuma/Kukulcan - 05-02-2009, 02:33 PM
feedback on the Eternal.Bha - by Towli123 - 05-02-2009, 02:38 PM
feedback on the Eternal.Bha - by jdftheman - 05-02-2009, 02:51 PM
feedback on the Eternal.Bha - by jammi - 05-02-2009, 05:27 PM
feedback on the Eternal.Bha - by jdftheman - 05-03-2009, 08:53 AM
feedback on the Eternal.Bha - by 11of10 - 05-04-2009, 03:38 AM
feedback on the Eternal.Bha - by Hawkwings - 05-04-2009, 03:44 AM
feedback on the Eternal.Bha - by jdftheman - 05-04-2009, 12:57 PM
feedback on the Eternal.Bha - by jdftheman - 05-07-2009, 09:30 PM

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