' Wrote:Im not mad it was lowerd, as much as I made i knew it would happen.
WHat DOES annoy me is the whole 'mining should earn less than trading' commentary made in the other thread.
All that will do is make people mine LESS.
yes, I know you can mine a lot in 49 still with the propper kit (not saying what on purpose, folks need to read the info thats easily avalible on the forums on it) and come out coverd in creds, however mining DOES require more work, therefore SHOULDNT earn LESS than trading.
HOWEVER, an idea .... make the better fields (read: more dangerous border world fields like 49) yield the most of any mining spot, BUT randomly use the auto-updater to make a 'new' place for a resource rush, and dont announce it.
If people find it, they find it, if they dont they dont. (note: have it be a mining zone within a mining zone so its harder to discover).
Also, prehaps, while doing that also have (for pairity) similar resource rushes for trading too.
It is quite a simple premise, lower prices that trading routes will make, lower the amount of money that can be made from mining, increase prices of capital ships and capital armour and the good role-players who do trade runs for over 9000 hours will be able to thrive in this mod. (You know, those good role-players who know how to find the route with the most yield and work it until their advanced train starts to seem like part of the scenery.)
However, make mining less profitable than trading because mining has less risk and make people trade all over Sirius so they interact with ten pirates along the way and end up making a low profit. Apologies, they do not want that, they want traders to hire escorts and lose a similar amount anyway. (Since sprint routes have been removed.)