• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 526 527 528 529 530 … 547 Next »
New features

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

New features
Offline Lump Lorry
01-18-2007, 04:34 PM,
#2
Member
Posts: 388
Threads: 25
Joined: Dec 2006

' Wrote:Hi all,
my english is very bad, so im going stright to the point.
If is possible, in a future release of the mod, i suggest to introduce the crew members for the ships.
Every ship with at last one hardpoit to munt a crew mamber.
Then, if the ship is bigger, more hardpints, depending of ship class and size.
What can do crew members?
Improve ships performance.
Some examples:
engine crew can empower the speed of the ship
hull crew can repair the ship like regeneration, whitout using nanobots
shild crew can empower shild strength and also, or, permit a faster recharging
cargo crew can maximaise the cargo capacity
weapons crew can empower the damage of weapons
powerplant's crew can give more power to all ship systems
and so on...

I belive is a nice idea.
Think about it.

bye.
Interesting, even if I don't think it's feasible. Like cargo pods (that does not improve cargo capacity) it's probably possible to introduce new hardpoints for the crew but I guess to have this crew having a real effect on speed or effectiveness of weapon is quite a different stuff. It would be interesting to know modders' opinion about your idea.

Lump Lorry
on behalf of the Lorry Family
_______________________________________________________________________________
Kruger's bar und Mensa on Essen Station
(Reunion 4.85 chars)
-- The new Lorry Family --
Lump Lorry free trader. chief of the Lorrys | [RM] Hg. M(anfred) Von Lorryhofen Rheinwer's Obergefreiter
[HF] Cesare Lorry Hellfire Legion member | Kuger - Jack "Deep" Hole Kruger Minerals worker

(Former chars on Disco 4.82) -- The old Lorry Family --
Lump Lorry freelancer trader. chief of the Lorrys | Manta Lorry freelancer pilot | [HF] Cesare Lorry
fighter pilot, HF member | sso|Ace Wolverine Lorry bounty hunter | [RM] M(anfred) Von Lorryhofen
Rheinland Military pilot | [AEGIS] GB 303 Ticonderoga AEGIS artificial intelligence gunboat | (secret
member) In charge of keeping the family's secrets
  Reply  


Messages In This Thread
New features - by Kermunos - 01-18-2007, 03:07 PM
New features - by Lump Lorry - 01-18-2007, 04:34 PM
New features - by Dab - 01-18-2007, 04:41 PM
New features - by Nightfall - 01-18-2007, 06:32 PM
New features - by Kermunos - 01-19-2007, 12:00 AM
New features - by BestFlyerHere - 01-19-2007, 12:10 AM
New features - by Kermunos - 01-21-2007, 01:16 PM
New features - by Panzer - 01-21-2007, 05:20 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode