' Wrote:In general, I stand on the side of those quoted below, but my ideas differ.
In the original post, you mentioned a Cap sitting outside manhattan, blasting any lawfuls it saw. Did you do something about it? Did you stand up for them? No. At least from what you wrote it is evident that you took no action. And why not, because the rules said so? That's rediculous. "Hey man, keep shooting at those cops, and the debris that will be the remainder of your hull will find itself atomizing in that planets atmosphere." He's either going to shoot you, or go way, but at least you did something. And if he does shoot another police, well, you told him you were going to take him down. So do it.
Even if the person is a member of a faction that's allied with yours, if they're using their cap ship in a ridiculous or ebarrasing manner, beat them down and drag them off somewhere else. What, pirates can't police their own?
Further more, I think the above mentioned situation is much better roleplay than comming to the forum and asking for heavier restrictions on capital vessels. You're either taking up for the little guy, or cleaning up the mess of an errant faction member. That not only makes you friends, and opens opportunities for diplomatic negotiations, it shows the offender the err of their ways much more efficiently than an Admin Sanction and Detainment, which they are just going to complain about on the forums anyway.
I've not played much on this server yet, because I'm still getting set up, but one thing I've learned, (and I hope you don't just take my word for it, but actually try it and see if it works for you as well,) the best way to deal with a TWINK is to stand up, dust yourself off, and beat some sense into him. If you can't do it, put a bounty on him. Do you have Allies? Call for aid. Use your knowledge of the universe and have him chase you into a guard system where he will be instantly liquidated. There's always more than one way to skin a cat.
I've been here longer than you so I'm more important. However I give my blessing to these words of yours. Consider yourself among the favoured.
Factions have the most capability to deal with "misuse" as they have plenty of resources, including varied ship types for each situation, skype chats so things can be co-ordinated, etc. However, faction members are also independents. Just because I am in one faction that I admire doesn't necessarily mean that I wish to accord a significant number of rights on the server to all factions. Plenty of factions have players who cause as much annoyance with a few fighters as any lone player in a cruiser. I refer, of course, to the time-honoured tradition of the PvP gank minus RP which I have, even in the last week, experienced at the hands of players from a faction of which I am myself a member. (A RP gank is another matter)
There are many players who hide behind faction tags to make life miserable for others here and have long traditions of bossing people around with flimsy RP justifications because they equate obedience with respect.
Having said that, faction membership isn't about conformity, in my opinion. As you said, players come and go, but faction members generally stay. Factions can grow organically to facilitate this. This belief in their having a greater investment in the game is one reason why they feel they lose out more when the occasional unflushed turd shows up in Manhattan orbit playing "Half-Life 4 - Freeman Gets A Cruiser".
The bit you quoted about being new to Discovery was aimed at factions that arrived here wholescale and expected to be held in awe because they were the elite on some PvP server elsewhere. They could ruin the game for others, and themselves, with alarming frequency.
As for rules: you shouldn't, and don't, need a rule that allows you to prevent others from harming gameplay for all and sundry in a manner other than what is covered by the rules as they stand now. Even the most unimaginative RP (which even a incredibly brilliant RPer such as myself can be guilty of) can allow you to do so in-game. Just tread softly - and carry a <strike>big stick</strike> few bombers.