Yes, let us all be nice to each other, not flame and not like an idiot in-game or on the forums. Sounds good right? (The answer is yes.)
Point being, that has as much chance as me feeding Pluto barbeque chips as it rests in my backyard after one long party the previous night.
So, after reading the previous thread I realised the "problem", a term which is to be used lightly since factions already have enough power to deal with "role-play challenged" players, was being approached incorrectly.
It is not about making factions better, it is about making Discovery better. Hence, there should be advantages and disadvantages to being in an official player faction, and there should be advantages and disadvantages to not being in an official player faction.
Independent non-existence. Apologies extremists, the chances of it happening are quite low. I am sure, deep down with whatever large or little count of brain cells you have, you know it will change the mod and not for the better. This is Discovery, not Freeworlds. We are also talking about making factions better, not dropping an anvil on everyone else.
Custom ship-lines. Whilst I would support it, unfortunately, adding more ships, for every faction can give rise to problems. It makes the mod bigger, much bigger, if every official faction were to get a ship or two, and all these ships would need balancing. A lot more work, however, it may be worth the effort.
Pre-emptive capital ship requests, probationary periods, official faction approval and all associated phrases to describe similar actions. So far, every capital ship registry I have seen go up, has either fallen out of use because the official factions and/or their nominated manager of the registry has failed in keeping the registry up to date, or has resulted in egotistical self-inflation and bias decisions. As for probationary periods, it should be innocent before being proven guilty. (Take the ship away if repeated, provable abuses can be shown.)
To be quite blunt, I would like to know why official faction players want more control of independent players. Are you insecure? Or is it just jealousy that they can trade for the credits and you cannot? Perhaps I am wrong, however, at the moment there are a lot of controls. The server rules, read them. This keeps out most of the role-play challenged players. Apart from that, if someone is being a problem within an NPC faction, you can re-adjust their reputation. Everyone knows what happened to the Apocalypse_ and various other groups when that happened to them. The leaders of the official factions can even give orders, within reason, that have to be followed out. (As for special role-play requests, the Administration appears to be struggling to get through them currently, and by the time they do, quite some time has passed.)
Bonuses. Weekly credit incentives, mining bonuses and so on. Well, why not? There is no reason a Samura trader would pay the same as some gaijin for the same goods. However, such things should be dependent on the ID being mounted, not the tag in the character names. As for paying them to be in an official faction, well, if a faction really wants that for their players, or the players really want that, then I have severe doubts as to why they are in a faction, but eh.
If I missed any other proposed solutions, let me know.
As it stands now, official factions do have power over independent players, and gain a lot more respect than independents. They may pay 500 million for that respect, but they get it back. They also get a Capital Armour VIII, which can be mounted, or even sold for credits. That, and they have a group. Safety in numbers, and all the benefits which comes from flying in a group and not solo.