' Wrote:It is quite simple, you are robbing me and I intend to lose as little credits as possible to you. I also intend to make it to my destination. Damage may stop me from making it to my destination and will cost extra credits.
After you CD me I stop. Fire an SN after I stop, go look somewhere else for your credits. Piracy is skilled diplomacy not showing off how big your guns are. If you want to do that, go find a lawful cruiser, it can put you out of your misery.
I am a Zoner, I am skilled in diplomacy, my entire faction is. I know how to make it so that piracy can work for both of us, so do not be a jerk and try to establish your manliness, ask politely, it will get you further.
I've always frowned on this philosophy myself, it tends to rely very heavily upon aspects of gameplay that sit well outside of the RP environment. Such risking the death of yourself and your crew, time lost being rescued, or the possibility of capture, the loss of your vessel which will need to be replaced, the additional loss of cargo.
But rather we're simply confronted with a respawn button and a new ship is sitting there waiting. How nice.
Piracy outside of a boardroom or political hall requires as much diplomacy as the situation dictates. Within Disco we do not take you hostage, we put everything I laid out above and play it against your desire to part with a percentage of your eventual profit.