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Faction Idea For Dissusion

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Faction Idea For Dissusion
Offline Darkard
05-18-2009, 10:33 AM, (This post was last modified: 08-01-2009, 01:41 PM by Darkard.)
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Posts: 278
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Joined: Oct 2008

I was thinking about the current Junkers are Gallic spys thing and what would be the consequences of them being revealed as such. I half expected all junkers to be hunted by lawfuls and killed for this very reason. Theft of technology to a Faction wanting conquer Sirius, kind comes up high on a reason to remove people in my eyes.
So thinking about where and why the Junkers came to be I came up with this

Updated on page 2

Quote:Gallic Secret Service
When the Gallic sleeper ship arrived in what is now New Paris thier first order of buisness was to find out what had become of the other sleeper ships. To this end, the Gallic Exploratory Service was esablished.
The Gallic Exploratory Service was tasked with not only finding colonisable worlds and resource rich locations for Gallia to develop, but to make contact with the rest of Sirius. They were to be covert and unseen in thier actions so that Gallia could prepare itself until such a time as they wished to reveal themselfs.

The Gallic Exploratory Service first made contact with the Houses in <Unconfirmed date, this would need to be worked out>. Thier initial reports looked grim. The Sirrian Houses had much more advanced technology than Gallia had been able to develop and had a much stronger foothold on thier space than Gallic leaders had anticipated. It was at this point that the Gallic Exploratory Service stopped being covert scouts and became spys. They were re-esablished as the Gallic Secret Service.

The Gallic Secret Service was now tasked with retrival of Sirrian technology, the destabalisation of the Houses and the explotation of thier successes. After many meetings of the Secret Service leaders, they struck upon the idea of the Junkers. This would be the first stage in thier plan.

The Junkers would work through the scrap of Sirrius, salveging the technology that was cast out. There was already a cottage industry in the scrap fields and so blending in would be easy. When the first Junkers appeared in the scrap around New York they went resonably unoticed altho the team work and organisation of the group made them stand out from the rag tag fleets of other salvegers.

It wasent long before the GSS built thier first base of operations in Sirrius. Paid for by the Sirrian money collected from scrap merchantearing. The base was given no name by the GSS to help keep it undercover but it was soon noticed by Libertys unlawful populations who found it usefull as a staging post for strike on the trade lanes. The unlawfulls dubbed the base Rochester.

At first he GSS were uneasy about Sirrians potentialy discovering thier true nature, but even the pirates were better equppiped than them, they could not risk a conflict. On the other hand the pirates were aiding them in thier goal to destabalise the houses and after much deliberation the GSS decided to welcome the pirates into thier home, hapily taking thier looted goods and technology off thier hands and ferreting it away for later transport back to Gallic space.

This trend continued thought Sirrius. The GSS would move in, set up a base and welcome in unlawfuls while keeping the authoritys pleased with thier efficient salveging and reprossesing services. During this time GSS personel were becoming spead out and co-ordination was becoming more difficult. Fewer avaiable personel also meant fewer peaple avaibale to work the scrap fields and make deals with merchant and pirate groups. It was at this point that the GSS began recuiting Sirrians.

Thier first recuits were the independant scrappers, they were already using thier bases and were exprianced in what the GSS wanted them to do. They were, of cource kept out of the loop as to thier real goals and were employed mainly as scrappers and merchants. It was around this time that smuggling was begining to take off. Cardamine was coming in from the Outcasts and strange artifacts arriving from Corsair space. The GSS worked themselfs in as the link beween the lawfull and unlawfull groups and furthered thier own goals by using thier new fleet of Sirrian pilots to proift from these new events.

When the Nomad wars struck the GSS went underground. Control of the Junkers was left in the hands of thier Sirrian members. The war was a perfect oppertunity for the GSS to get thier hands on the most prised technologys of Sirrius and to infiltrate Sirrian groups. Somthing that the GSS had yet to accomplish. As piolts were killed in the ensuing battles, House militrays hosted recuitment drives which GSS agents attended. With shipyards being pressed into higher outputs, they clamoured for more emloyees and the GSS staffed thier factorys. Work orders went missing, weapons were delivered missing key components, somtimes even whole ships were lost. Most events being blamed on the war or overworked staff.

When the war came to an end the GSS pulled out many personel from thier infiltradted positions. By this time nearly all the technologys off Sirius were in thier hands. There was little they needed from the civilian corperations and they would not be able to get away with so much now that things had settled down. They returned to thier old opperation, the Junkers only to find that they had developed without them. They Junkers has become much more powerfull, diplomatic and had even expanded thier opperations within smuggling. It was also apparent that they could not fall back into the leadership positions they had previously vacated. The GSS was forced to infiltrate thier own organisation.

Back home in Gallia, the Civil war was starting. Key GSS agents were recalled to protect thier home futher putting strain on thier resources. The GSS had to make every action count and weaken the Sirrians as much as posible.

In the folowing years the GSS would have a hand in many of the problems to befall Sirrius. Agents in the Liberty Navy would leak Alaskan partol reports into Rhineland, sparking its investigation. GSS in Bretonia would voice thier opinions on who controled Tau space. GSS public speakers would rally civilians to become vigilaties.

It was at that point that the Council broke though the minefields. The Junkers were revealed as a GSS organisation and thier cover was blown. The GSS's mission was over and the transmission to recall all opperatives was sent out.

Faction Command Chain
The GSS would have 3 seperate departments
Alpha Agents - Alpha Agents would be inter-faction spys. The best spys in the buissness. They are the ones who are still active in Sirrius's houses and factions and are positioned for long term espionage.
Beta Agents - Beta agents are the backup's of Alpha Agents. Betas are tipicaly founds amongst Junkers. Beta agents are the ones responsible for taking data and tech back to Gallia or taking on missions that could compromise an Alpha agents cover (such as ship theft or attacks). They tipicaly jump from mission to mission regulaly
Gamma Agents - These are homeland security. They spend most of thier time looking for Council spys and Pollice corruption. Gamma agents are often rookies to the Service or agents are busted down to Gamma status as a punishment.

Faction Leader
GSS G?n?ral de brigade

Agent Leaders
Alpha Colonel
Beta Colonel
Gamma Colonel

* Operation Leaders
Opperation Leaders are Agents within the 3 ranks that contol one off the opperations taking place. Such as the Leader of a RM infitration attempt, who would have agents below him who he would co-ordninate. Agent Leaders could have 2-4 Operations in effect at any time. Thier infomation on them comes from the Operations leader.

Agents
Alpha Agent
Beta Agent
Gamma Agent

Summary

The Gallic Secret Service would effectivly be the LSF of Gallia.
The faction would RP with thier old spy contacts to keep up to date and to keep trying to destabalise Sirrius. I would expect RP along the lines of Infiltration, the theft of Technology or trying to insite conflicts.
If permitted I would like it so that Faction members could create new characters that they could then get recuited into factions or remain Indie, who would then try to cause problems or RP the transport of Guns back to Gallia and such. Expect diplomatic post about BMM being seen hauling Artifacts in Rhineland and then fleeing, ditching thier cargo. Or a Liberty Navy ship falsifing a scan on a Kusari transport and that sort of thing. ( I would want spys to leave little clues as to thier true plan if possible. such as making the false scanner readings show more cargo than the ship can carry, or the BMM ship is coming from the wrong direction, that sort of thing. Give somthing for the House inteligence services to do. )

They would fly under Junker Tags/ID's and fly Junker, Gallic Civilian and possibly some Gallic Police ships. Except of cource where they are spying/infiltrating.


Feedback apprecitated.
I want to know if a faction like this would ever take off and if people would want to join before I throw more effort into it. Also if its permitted by admins.

*Edit* It also seperates, the Galic spys from junkers at large. So as to not have every junker persecuted for possibly being a spy

' Wrote:0-499 posts: Your posts will be completely and utterly ignored.
500-999 posts: People will read your posts, but will never care for the content.
1000-2000 posts: Your posts will be read, your points may be considered, if you're lucky.
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<div align="right">QFT</div>
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Messages In This Thread
Faction Idea For Dissusion - by Darkard - 05-18-2009, 10:33 AM
Faction Idea For Dissusion - by reavengitair - 05-18-2009, 10:35 AM
Faction Idea For Dissusion - by tazuras - 05-18-2009, 08:13 PM
Faction Idea For Dissusion - by Darkard - 05-19-2009, 09:40 AM
Faction Idea For Dissusion - by tazuras - 05-19-2009, 04:20 PM
Faction Idea For Dissusion - by Black Widow - 05-19-2009, 07:32 PM
Faction Idea For Dissusion - by Darkard - 05-20-2009, 09:49 AM
Faction Idea For Dissusion - by Wolfs Ghost - 05-20-2009, 10:27 AM
Faction Idea For Dissusion - by Darkard - 05-29-2009, 12:49 PM
Faction Idea For Dissusion - by ArthurDent - 05-29-2009, 03:13 PM
Faction Idea For Dissusion - by Darkard - 08-01-2009, 12:22 PM
Faction Idea For Dissusion - by aznremix416 - 08-01-2009, 12:28 PM
Faction Idea For Dissusion - by Darkard - 08-01-2009, 12:42 PM
Faction Idea For Dissusion - by Darkard - 08-01-2009, 01:39 PM
Faction Idea For Dissusion - by Cerberus - 08-03-2009, 09:43 AM
Faction Idea For Dissusion - by worldstrider - 08-03-2009, 12:19 PM
Faction Idea For Dissusion - by Darkard - 08-03-2009, 04:47 PM
Faction Idea For Dissusion - by cobraSting - 08-03-2009, 06:05 PM
Faction Idea For Dissusion - by Tenacity - 08-03-2009, 06:13 PM
Faction Idea For Dissusion - by Exile - 08-03-2009, 08:19 PM
Faction Idea For Dissusion - by Weedalot - 08-03-2009, 08:25 PM
Faction Idea For Dissusion - by sobuor - 08-03-2009, 08:51 PM
Faction Idea For Dissusion - by Darkard - 08-03-2009, 09:02 PM
Faction Idea For Dissusion - by sobuor - 08-03-2009, 09:30 PM
Faction Idea For Dissusion - by bluntpencil2001 - 08-03-2009, 09:38 PM
Faction Idea For Dissusion - by Exile - 08-03-2009, 10:19 PM
Faction Idea For Dissusion - by worldstrider - 08-04-2009, 05:14 AM

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