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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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ID's and bases

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ID's and bases
Offline Cellulanus
05-20-2009, 03:20 PM,
#3
Imperial Quartermaster
Posts: 1,387
Threads: 26
Joined: Jul 2008

While I would support this, I think it would probably be easier to implement an auto repper into IDs, since that is how docking is controlled in the game engine.
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Messages In This Thread
ID's and bases - by Fletcher - 05-20-2009, 02:58 PM
ID's and bases - by n00bl3t - 05-20-2009, 03:16 PM
ID's and bases - by Cellulanus - 05-20-2009, 03:20 PM
ID's and bases - by VincentFerrex - 05-20-2009, 03:20 PM
ID's and bases - by Fletcher - 05-20-2009, 03:20 PM
ID's and bases - by Fellow Hoodlum - 05-20-2009, 03:31 PM
ID's and bases - by Fletcher - 05-20-2009, 03:35 PM
ID's and bases - by Zapp - 05-20-2009, 03:36 PM
ID's and bases - by Fletcher - 05-20-2009, 03:40 PM
ID's and bases - by Fellow Hoodlum - 05-20-2009, 03:42 PM

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