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ID's and bases

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ID's and bases
Offline Fletcher
05-20-2009, 03:20 PM, (This post was last modified: 05-20-2009, 03:21 PM by Fletcher.)
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' Wrote:You mean with FLHook?
If it is possible via FLHook then yes.

Speaking of which, where can I learn more about FLHook? So I know the boundaries of what can and can't be done solidly.

' Wrote:While I would support this, I think it would probably be easier to implement an auto repper into IDs, since that is how docking is controlled in the game engine.

I have thought of this, but it could be blatantly abused. Once a Corsair, then Outcast, then Junker, then Navy pilot... It could spiral some things out of proportion, but its uses are their in legal uses I admit and support.

[Image: 7220a57d19cexl1.jpg]
"Oh chuffing blimey, another day, another person being whiney!"
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Messages In This Thread
ID's and bases - by Fletcher - 05-20-2009, 02:58 PM
ID's and bases - by n00bl3t - 05-20-2009, 03:16 PM
ID's and bases - by Cellulanus - 05-20-2009, 03:20 PM
ID's and bases - by VincentFerrex - 05-20-2009, 03:20 PM
ID's and bases - by Fletcher - 05-20-2009, 03:20 PM
ID's and bases - by Fellow Hoodlum - 05-20-2009, 03:31 PM
ID's and bases - by Fletcher - 05-20-2009, 03:35 PM
ID's and bases - by Zapp - 05-20-2009, 03:36 PM
ID's and bases - by Fletcher - 05-20-2009, 03:40 PM
ID's and bases - by Fellow Hoodlum - 05-20-2009, 03:42 PM

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