' Wrote:Wow, so dying is not too desirable. Understandably so. Doesn't make much sense choosing death over forking out some credits to pirates.
I have never done much RP stuff, but I think I am up for giving it a try. It certainly seems like it would make the game make more sense and probably will be pretty fun once I get the hang of it.
It just dawned on me that time zones would have a big impact on active server population. Is there an established server time, and what are peak hours?
I am in GMT -6 (US CMT).
Having to hit your escape pod isn't too big of deal, depending on what you're playing. For example, my character with the longest hours on him has been in his pod a total of 4 times in the past year. I just don't get him into conflicts if I can keep from it. And he's one that I started from scratch, and just started trading with. If you don't join a faction, just be prepared to spend some hours trading.
Here's a hint - just because you can afford a bigger ship - don't get it. If you're in a trader that's a decent size - and it really doesn't take that long to earn a couple of million credits to buy a larger ship - then figure out how BIG of a ship that you want to eventually fly, and then save for it instead of buying an intermediate ship. For example, the Armored Transport is a decent sized ship. But once you get the money to buy a regular train - it may not be worth your while to spend the credits when you can actually save up for the Firefly.
The established server time is ... well, 24/7. At the absolute lowest time, there'll be 40-50 people on. And again on the weekends, it'll be totally full with 200 people online, with scheduled conflicts. (And by that, I'm talking about where we specifically have wars between the BHG| and Order, RM and LN, and other factions.)
I'm on US EST, so GMT -4/-5 (DST), and normally there are between 70 - 100 people on every evening between 7 and 10 pm for me.