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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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New RP Commodity possibilities

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New RP Commodity possibilities
Offline centauri5pirate
05-23-2009, 11:43 AM,
#6
Member
Posts: 364
Threads: 20
Joined: Dec 2007

' Wrote:what if having specific crew, gave you some sort of benefit?

I was going to suggest that, but it might be too hard to implement. That would be excellent though..... guns doing slightly more damage with a gunner for each weapon, cargo selling for a slightly higher price for having, say, 1 cargo handler for each 300 cargo space, damaged shields repairing faster for an engineering crew aboard, etc. Possibly FL Hook?

[Image: indfin.png]

You ask me why Im weary, why I cant speak to you.
You blame me for my silence, say Its time I changed and grew.
But the war's still going on dear, and theres no end that I know...
And I cant say if were ever...
I cant say if were ever gonna be free.
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Messages In This Thread
New RP Commodity possibilities - by centauri5pirate - 05-23-2009, 11:11 AM
New RP Commodity possibilities - by Nightmouse - 05-23-2009, 11:16 AM
New RP Commodity possibilities - by Recoil9000 - 05-23-2009, 11:20 AM
New RP Commodity possibilities - by reavengitair - 05-23-2009, 11:22 AM
New RP Commodity possibilities - by jenya - 05-23-2009, 11:25 AM
New RP Commodity possibilities - by centauri5pirate - 05-23-2009, 11:43 AM
New RP Commodity possibilities - by tansytansey - 05-23-2009, 12:06 PM
New RP Commodity possibilities - by centauri5pirate - 05-23-2009, 12:13 PM
New RP Commodity possibilities - by tansytansey - 05-23-2009, 12:29 PM
New RP Commodity possibilities - by centauri5pirate - 05-23-2009, 12:45 PM
New RP Commodity possibilities - by Linkus - 05-23-2009, 01:56 PM
New RP Commodity possibilities - by tansytansey - 05-23-2009, 01:57 PM
New RP Commodity possibilities - by centauri5pirate - 05-23-2009, 02:33 PM
New RP Commodity possibilities - by tazuras - 05-23-2009, 03:37 PM
New RP Commodity possibilities - by Cellulanus - 05-23-2009, 05:37 PM

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