• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 546 547 548 549 550 … 779 Next »
Pirate RP?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pirate RP?
Offline Baltar
05-24-2009, 11:21 PM, (This post was last modified: 05-24-2009, 11:22 PM by Baltar.)
#7
Member
Posts: 1,621
Threads: 28
Joined: Jan 2008

' Wrote:Lately I've seen a large number of pirates sitting outside of bases or Jumpgates waiting for traders to come out or through..

Have Pirates just stopped pirating Trade lanes? As soon as you come out of a base or depot you're hounded by pirates, which seems very OORP to me..

Discuss?

Xareck
Dude ... you're on post #6? How long have you been here? You say "lately" you've noticed this stuff ... and you're just now showing your face on the forums?

Trade lanes and jump gates are not guarded ... UNLESS there's a base or battleship posted there. So if you're in Galileo about to jump to Colorado ... there's no protection of the gate. Suck it up ... pay the pirate ... move along. You might wanna also recognize that there are only 2 bases in Galileo ... and they are BOTH unlawful bases.

EDIT: Oh yeah ... and Galileo has a jump hole that takes you to the Liberty Rogue Guard system ... HELLO!!!

There is no OORP for a pirate to catch you leaving a base ... UNLESS you are leaving a lawful base and the lawful base is not hostile to him. If you are leaving a Freeport (or other neutral base) or an unlawful base ... you are fair game. If you depart Manhattan and he's dodging bullets while making demands ... no OORP there ... he's just dumb to be trying that close to a hostile base.

' Wrote:Well its actualy OORP for pirates to use trade lanes. They can pirate them, but using them from my point of view is a no-no!

It is very OORP for the to pirate close to bases, because they should get ripped to shread by the bases gunners!

I dont find the jumpholes do be a problem, just jump back!
Wrongo ... trade lanes are usable by all. There's no OORP for a pirate to hook up on one. Let's take this to another level shall we? If you're a Liberty lawful and you venture outside Liberty space ... say to Hudson. There are NO lawful bases in Hudson ... and its a neutral zone between Liberty and Rheinland. Would you (as a Liberty lawful) be OORP for using trade lanes in Hudson? After all ... isn't Liberty at war with Rheinland?

And please don't inject "in my opinion" into the rules or declarations of OORP. If its your opinion ... its NOT a rule.

It is NOT OORP for a pirate to be close to a base ... it IS OORP for him to be there and be friendly with the lawfuls. Please do not confuse the two.

' Wrote:By 'using' tradelanes, I mean pirating them.
Pirates can use them or pirate them ... freaking traders just want things to come easy to them. Lets take another look at this ... but in reverse. Isn't it OORP for a trader to use jump holes? I mean ... really ... jump holes are usually FAR from populated areas and from ... ahem ... "trade" lanes. If you're a "trader" ... shouldn't you use "trade" lanes? If you are using jump holes ... maybe you're trying to "smuggle" stuff. And for a trader to use jump holes that take them right next to unlawful bases where pirates are known to live ... *cough* Chugoku *cough*.

So ... shall we dispense with the hypocrisy? If its OORP for a pirate to "use" trade lanes ... then it is OORP for traders to "use" jump holes and to be too far from a "trade" lane.

Another thing I find hypocritical ... traders that dock on BOTH lawful and unlawful bases. Come on guys ... you cannot claim to be innocent law abiding traders when you associate with unlawfuls.
  Reply  


Messages In This Thread
Pirate RP? - by Xareck - 05-24-2009, 06:46 PM
Pirate RP? - by deaxy - 05-24-2009, 06:49 PM
Pirate RP? - by Xareck - 05-24-2009, 06:51 PM
Pirate RP? - by BaconSoda - 05-24-2009, 06:52 PM
Pirate RP? - by hribek - 05-24-2009, 07:15 PM
Pirate RP? - by sovereign - 05-24-2009, 07:59 PM
Pirate RP? - by Baltar - 05-24-2009, 11:21 PM
Pirate RP? - by Grimly - 05-24-2009, 11:43 PM
Pirate RP? - by Bear - 05-25-2009, 07:28 AM
Pirate RP? - by Spear - 05-25-2009, 07:39 AM
Pirate RP? - by Nightmouse - 05-25-2009, 08:13 AM
Pirate RP? - by jdftheman - 05-25-2009, 08:19 AM
Pirate RP? - by Baltar - 05-25-2009, 08:46 AM
Pirate RP? - by MacAulay - 05-25-2009, 12:01 PM
Pirate RP? - by MrCynical - 05-25-2009, 08:54 PM
Pirate RP? - by Baltar - 05-25-2009, 10:34 PM
Pirate RP? - by Birdtalon - 05-25-2009, 11:04 PM
Pirate RP? - by Baltar - 05-25-2009, 11:34 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode