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System Purchase & Property Taxes

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System Purchase & Property Taxes
Offline DAnvilFan
05-25-2009, 07:36 AM,
#1
Member
Posts: 1,250
Threads: 64
Joined: Apr 2009

Well, I hope this is the right place to post this topic, but here goes:


System purchase should be worth a lot more than 500 million. A single player can raise a billion in a month. A single faction should be able to raise ten times that. Besides, a Battleship costs over 2 billion (license, ship itself, MK8 armor upgrade, weapons) while an entire system (200km by 200km space) is 1 billion only? I would raise that price to at least 8 billion. You want to own an entire bloody system? You should be able to show that your faction can work its butt off to raise enough mullah and prove their worth. So that when you buy that system, you feel like you deserve it over a lone trader that makes 1 billion/month. Additionally, I think system purchase should go through an auction. Just about any faction can raise 500 mil in no time. And let's say that 4 factions have their eye on system Z. So what does it come down to, first come first serve basis? How about we put it on Sirus eBay instead?

An alternative to paying 8 million is property taxes to Admins. Let's say 10 million a month for whatever base you claim is yours, and 100 million a month for whatever system you own. What for? Well, it'll keep the factions on their toes. Everybody roleplays poverty this and poverty that. But what about actual economic struggle and finance? So you paid your 1 billion for faction and system. Congratulations! Now you can power trade your faction's heart out. Funding recruits with ships and code weapons is good for non-system owning factions, but if you want to be a system owning bloak, well you better be a large CEO honcho! You should have a budget that suits your RolePlaying status.

I for one, would like to see factions like the Order back up their RolePlaying status of owning two systems and having top notch technology. How did you buy those PhD Scientists and award winning Engineers? Once more: I'm not saying lets start paying for virtual engineers and make everything uber-realistic, but I want to see some believability in property ownership. And how about factions like AFA (awesome faction, nothing against it) prove to the rest of Sirius that they in fact CAN pay for their property by trading in Kusari space only?

A lot of you will probably think that property taxes are too realistic and not fun. I think they're ton-a-fun! Owning bases and systems should be a big deal and it should FEEL like you actually own them. And if you really have a faction that's active, paying monthly taxes shouldn't be that big of a strain. I'm not saying turn Discovery into your day-job. But common, half the people in the server are currently billionaires. Let's start using those virtual credits for actual roleplaying gameplay. Diplomacy suddenly becomes more important when you have a monthly budget to maintain.

P.S. If it turns out that taxes already exist and I somehow missed this during my months of playing on the server, je suis desole.
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Messages In This Thread
System Purchase & Property Taxes - by DAnvilFan - 05-25-2009, 07:36 AM
System Purchase & Property Taxes - by VincentFerrex - 05-25-2009, 07:42 AM
System Purchase & Property Taxes - by DAnvilFan - 05-25-2009, 07:47 AM
System Purchase & Property Taxes - by Varyag - 05-25-2009, 07:48 AM
System Purchase & Property Taxes - by DAnvilFan - 05-25-2009, 07:54 AM
System Purchase & Property Taxes - by jdftheman - 05-25-2009, 08:13 AM
System Purchase & Property Taxes - by reavengitair - 05-25-2009, 08:32 AM
System Purchase & Property Taxes - by Rashnok - 05-25-2009, 08:46 AM
System Purchase & Property Taxes - by Athenian - 05-25-2009, 08:51 AM
System Purchase & Property Taxes - by BillG8s - 05-25-2009, 08:57 AM
System Purchase & Property Taxes - by tansytansey - 05-25-2009, 10:50 AM

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