To address the general topic and not the kusari-bretonian turdslinging, I've always thought basecamping was a bit lame, but then again, I have definitely drawn caps in to asteroid fields and effortlessly destroyed their stupid giant bodies. There isn't really a difference there when you think about it.
While I like the whole community thing, and I don't like any ooc enmity between groups, I think I agree with Xoria. This is an RP server. While we are, or at least should be, all secretly buddies, when we are roleplaying as our characters, they are not buddies. I have characters who don't care for fighting fair. If it's causing players grief, then I guess it's not good, but if people could just detach themselves from their characters, it would be fine. If you get outplayed tactically, just take it like you would if you got killed because the other pilot was better and/or luckier.
Fairplay and RP often work against each other. Last fight I was in was RM and friends versus RHA and friends. After a while, for various reasons, there was a lot of "/l //" stuff. While it was nice to see that everyone was having fun and no one was getting annoyed, at the same time, it turned the fight from the rheinland military fighting the red hessians into me as a player having a fun little fight with some other players. While this isn't necessarily bad, everyone is probably going to fall on one side of the fence or other.
Plus really, if you're fighting somewhere, and all your opponents go and run away to camp a base, you can always just...not follow them. You've 'won' the fight for your little piece of ground, and they want to go stay alive. If you want to hunt them down and make them all die, and they don't want that to happen, isn't that just as unsportsmanlike as camping the base in the first place?
There's just an issue in deciding what is fairplay, what is RP, and what is fun. If everyone agrees that what is happening is fun, the other stuff doesn't matter. For me, winning because you are lagging around or have some stupid loadout geared for killing guys over roleplay is unsportsmanlike, but dragging a battle to where it suits you more is tactics.
If someone is getting OOC upset about a battle being taken to where they don't like, then that's not good. But is it the fault of the guy dragging him to a BS, or is it the fault of the guy for getting upset when he 'shouldn't'?
Frankly it's all too hard to define and it seems like most of the time people just want to have something to moan about anyway. If people start treating things as a 'fun game' and less like a giant conspiracy purposed entirely with making you as a player have a bad time, then all these problems stop being problems without anything else having to change.