*Sigh*
For those of you talking about multiprocessor servers, this won't help anything.
' Wrote:Raising the limit beyond 200 on a single server is technically not possible. Flserver can only use 1 core so dual-core is enough (1 core for flserver, 1 core for supporting processes). We would need a dualcore CPU running at 5GHz or more. These are not available and most probably they are not going to be available in future. The only remaining option is overclocking. We currently have an Intel E8400 running at 4GHz (Original value is 3GHz). It's capable to run stable at 4,5GHz but last summer we lowered it to 4GHz for stability reasons. Once the mod beta-testing is over (and the crashes as well) I'll raise it back to 4,5GHz but even this frequency doesn't allow us to raise the 200 limit.
No matter how many processors you add, it won't help if we keep using a single server (as in FlServer). The program can't make a use of multiple processors. If you wanted to run more FlServer instances on multiple processors, you get back to the issue of multiple servers running from one database. Money won't save us.
Anyway, I don't think this is really an issue currently. The server seems to work fine when it's not being attacked. Only rarely do we fill all slots.