' Wrote:What follows are numerous suggestions which have been put forward by both myself and others within the order high command, which serve as the possible changes to correct the issues within our faction. While most of these will not go over well with the community, at least those who play within the order right now, the purpose of this thread is feedback and -constructive- criticism of the ideas. Flaming or worthless posting here will be removed, without warning.
Topic 1: The Order-BHG War
Most of us within the high command agree on one thing - the BHG war needs to end. The primary reason for this is to try and cut out at least a portion of the so called "lolwutters" within the order faction.
It is well realized at this point that the BHG war brings very little to us other than pure pvp. The bhg are a large, widespread group, with hundreds of nonfactioned players who strive for little more than to shoot whatever shows up as red on their screen. In turn, this attracts the same kind of players to The Order for one simple reason - it gives them a near constant, reliable target. You can log on almost any time of the day with an order character, and there will be bounty hunter players nearby to go pick a fight with.
Many of us, including myself, believe that the BHG war serves no real purpose. Sure, the BHG are trying to get technology - that gives them a purpose, but not us. Personally, I disagree with the BHG ever getting a capship fleet to begin with, as they were never depicted as the kind of faction which would go to war or require such ships during the singleplayer campaign. However, such cannot be changed now.
Simply put, if we end the order-bhg war, many players within the order will find that they either no longer have a reliable target, or simply do not have enough pvp action to sate their thirst, and will leave. At least, that's what we're hoping for. The order should be focused on dealing with wilde and nomads, no one else.
The idea to end this war is simple - the BHG and Order wind up in one massive battle with the majority of their fleets and forces all in one locale. During this battle, the nomads take advantage of the chaos and destroy both fleets in one blow. With severely reduced forces, the order is forced to turn from it's overt policy back to a covert one, focusing on stealth and intrigue rather than all out warfare. Similarly, with it's own forces depleted, the BHG core would pull back and cut off the order-bhg war, realizing that the technology they hoped to gain is no longer worth the cost. The Core would turn it's focus primarily onto the corsairs and outcasts, going back to traditional bounty hunting in the edgeworlds rather than warfare.
Let's see - first, take a deep breath. Take a couple of steps back. Okay, calm now. (Note that the following comments are being made by me as BHG|Core Guildmaster and player, and not as a forum moderator.)
I can appreciate that the Order has discussed issues internally and would like to see some things end. We of the BHG|Core have discussed things internally as well. How about this? We win, you lose, and now WE'RE the ones fighting on the front lines against the Nomads?
Of course, since any discussion of how your decision would affect us should necessarily - I don't know, maybe include us - at this particular point I'm going to take anything you say here with a very large grain of salt. This is not a flame - this is a case of you're telling us how and what to play. I do not approve or agree with that - or with your posting of this suggestion - without discussing it with us first. (You did note that I mentioned being a BHG|Core Guildmaster above, right? One of the Council of Guildmasters that MAKES policy for our faction? Haven't heard a word of this prior to seeing your post here today - even from our Order spais.)
For another - your scenario for a grand finale' battle - just doesn't fit with the way we've BEEN RP'ing with the Order|. Quite frankly, if there was a big battle between the Order| and the BHG|Core fleets and Nomads showed up - we're going to become temporary allies and combine forces to defeat the Jellies. We've done that in the past in Delta already - it's been established that while we're fighting to take control of Nomad tech, we're also not blinded by the reality that you're still humans and they're not. (I and many of our pilots have been on too many Nomad chases working WITH Order| and Zoner pilots to deal with the common enemy.)
Your issues with the BHG are duly noted. However - as you pointed out - the genie is out of the bottle and this is well PAST the basic, single-player campaign game in both time and space. Things evolve.
You mention that the Order doesn't have a purpose. I'm sorry - I thought the purpose of the Order was to contain and/or eliminate the threat of the Nomads to humanity. If working at cross purposes to the rest of humanity isn't working - or at least working against the BHG|Core isn't working - then how about working WITH us?
(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.