Well to be sure sir, please feel free to give your opinions and suggestions with regards to this event.
Here are mine:
1) Leadership: In such a major action, the Hogosha might be considered the 'brains', and the Corsairs the 'muscle'.
To my mind, this makes the major challenge to the Hogosha not one of combat, but of leadership. This means it isnt essential to have large numbers of Hogosha in the field - but it IS essential for the Hogosha to be well briefed and having input into this event.
This is especially important as the Hogosha would want to be seen as strong leaders in and around their own space.
2) Numbers: The Hogosha dont have the numbers to take on the GMG in a straight up fight. Hence they would stir up the Corsairs to join with them.
And we can certainly generate the numbers! The Hogosha should get in touch with the Corsairs and generate as much interest as they can. I am willing to heckle the Corsairs over various channels to rile them up if need be;)
That being said - I think we can all agree that too many ships in the one location just drags down the server, so lets consider some ways of dispersing the fight.
3) Dispersion: Spreading out the fight gives the attackers numerical advantage - which if there is supposed to be a Corsair fleet in tow should be true. I can identify the GMG faction in Okinawa, Ronin squadron in the Sigmas, and the Sentai Dragons in Kusari space as three separate groups most likely to participate.
Instead of simply slugging it out in a single system, all parties must now consider strategy, as well as combat tactics.
4) Strategy: Simply put, this event can include an element of Chess, moving the pieces around the board, trying to anticipate the enemies next move...we can talk about that more if we like.
Staggering the event in this way also allows for the inclusion of other participants, without detracting from the core event. I like to call these WILDCARDS.
5) Wildcards: Here are some other possible types of participant, and their possible role. I am only forming these ideas now and would love some input.
- Mercs. Unlike in the previous event, the staggered fights should mean that mercs wont add to overwhelming numbers, but instead provide a vital support role as was intended.
- KNF. A definite wildcard in Honshu. Running into one of their patrols could provoke all manner of reactions, from the embarrassing to the hostile.
- Trade ships and escorts. Could be all manner of vessel, from smugglers in the Sigmas, to hapless Rhineland bystanders, to Guild or Kishiro Transports.
Trade ships could be targets of opportunity worth points, or a distraction, or a hinderance. One type of
trade convoy I have in mind would act as a time marker for the event.
6) Time Marker: A trade convoy can do a simple run between Fujisawa Mining Facility and Aomori Station. The convoy sets out when the event starts, and every successful circuit awards points to the defenders.
The attackers can decide whether or not to engage it, and how fast to advance and deal with any threats along the way.
I shall do a few timings with the run to give everyone an idea of how long it takes, then we can decide how many points a run is worth.
7) Points: This time around, we can have a think about an actual score for the event. Kills of course, but also primary objectives, secondary objectives and time.
I know all of this sounds complicated, but with discussion and planning it should take care of itself on the day. The main thing people will have to concentrate on is their strategic decisions...and staying alive!