' Wrote:does the hitbox work? - many a hitboxes look fine in HardCMP but totally fail in multiplayer practice.
some hitboxes don t register collision with static objects - or mobile objects - or players - or damage types - etc. ( need to test them all )
do the NPCs target the correct part of the hitbox?
a slight adjustment - it looks like the center of the ship is below the mainframe - at the joint of the lower pylon with the mainbody - can you adjust it a bit upwards - so that the autoaim aims for the body and not the joint? otherwise you get the "titan-effect" where the autoaim forces a player to aim for a thin layer of armour instead of the large ship below it.
The hitbox seems to be okay. Did you watch the video? The two BH NPCs got my shield down and did some damage to my hull. It'll still need testing in multiplayer of course, though I can't do that on my own due to connection problems. But that's not so much of a problem until it's due to be added to the mod, I think. I'll see if I can get it tested none the less.
' Wrote:Very nice. Question, did you directly copy the Falcata's stats for that video? Or make your own? Seems a bit too fast for my liking, but nothing that can't be changed.
I do think the model turned out quite well though.
Yes it has the same stats as the Falcata in the vid. It actually felt a little bit sluggish to me, particularly when it was auto-leveling.