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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Guide "Commodities"

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Guide "Commodities"
Offline worldstrider
06-03-2009, 06:05 PM,
#3
Member
Posts: 1,420
Threads: 78
Joined: Feb 2008

Great idea.

It would be really nice if a system similar to the Shrine was set up with a "central base" that had almost nothing but basic gear and "commodities" that covered the rules and all.

Maybe make the basic rules that you receive as a new character have a reference to it and make those "unique" commodities that sell high at the "Guide/Rules" station.

You could even make wrecks there that have various rules that could be sold on the base for a modest profit.

What do you think?

[Image: Tink_Shadow.png]
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Messages In This Thread
Guide "Commodities" - by eyvind - 06-03-2009, 05:49 PM
Guide "Commodities" - by SigCorps - 06-03-2009, 06:02 PM
Guide "Commodities" - by worldstrider - 06-03-2009, 06:05 PM
Guide "Commodities" - by eyvind - 06-03-2009, 06:12 PM
Guide "Commodities" - by DeathsOverture - 06-03-2009, 06:22 PM
Guide "Commodities" - by tazuras - 06-03-2009, 06:54 PM
Guide "Commodities" - by eyvind - 06-03-2009, 07:08 PM
Guide "Commodities" - by worldstrider - 06-03-2009, 11:50 PM
Guide "Commodities" - by farmerman - 06-04-2009, 12:55 AM
Guide "Commodities" - by ArthurDent - 06-04-2009, 02:51 AM

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