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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Level of personal weapons in freelancer.

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Level of personal weapons in freelancer.
Offline Jinx
06-04-2009, 10:54 AM,
#16
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Posts: 7,685
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i don t know how weapons can really evolve much in the future. - weapons of mass destruction can evolve, cause "mass destruction" is somewhat extendable.

but a typical handheld weapon has its limits. - you can only shoot someone dead so much. - dead is dead. - a crude stick with a sharpened stone is as deadly as a sophisticated lasersword. ( at least when you re the victim, unarmoured and at point blank range - the difference is... the laser sword will probably hurt less and you die much quicker )

handheld weapons probably evolve in accuracy, range ( but only in terms of human limits ) - and custom adjustments regarding to the terrain they re used in ( cities, darkness etc )

but even the most accurate pistol is limited by the one using it - so i could imagine some computerized adjustments in a handheld gun that assists the holder to a certain extend, but thats not really the weapon itself that is improved, its the way to hit.

the weapon itself is probably just a bit ahead of the way people protect oneself. - so it mainly depends on how good personal armour is. - civilians will still not wear protective clothing i guess - military personel might use anything from a physical armour up to a shield generator.


personally - i think of freelancer weapons like weapons in the FASA game "Battletech" - which appears to have a similar tech-grade. - there you basicly have the same weapons you got now. - they might be lighter, have a longer range and are made out of more exotic materials ( so they re not detected ) - or they are just so small that they can be easily hidden.

but the very "normal" person ( pirate, thug etc. ) still uses the ancient pistol, cause for what he needs it for, its both, the cheapest and most effective. - and it can kill someone else just as good as a tank. - in battletech, "real" weaponsprogress ( that means - sci-fi weapons ) are only really large scale weapons that cannot be considered hand held anymore.

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Messages In This Thread
Level of personal weapons in freelancer. - by Donutman - 06-02-2009, 04:59 PM
Level of personal weapons in freelancer. - by Cellulanus - 06-02-2009, 05:02 PM
Level of personal weapons in freelancer. - by MarvinCZ - 06-02-2009, 06:01 PM
Level of personal weapons in freelancer. - by Camtheman Of Freelancer4Ever - 06-03-2009, 03:53 AM
Level of personal weapons in freelancer. - by Elsdragon - 06-03-2009, 03:58 AM
Level of personal weapons in freelancer. - by Cellulanus - 06-03-2009, 03:58 AM
Level of personal weapons in freelancer. - by AdamantineFist - 06-03-2009, 04:29 AM
Level of personal weapons in freelancer. - by darthbeck - 06-03-2009, 06:11 AM
Level of personal weapons in freelancer. - by joshua_cox - 06-03-2009, 01:05 PM
Level of personal weapons in freelancer. - by hack - 06-03-2009, 01:17 PM
Level of personal weapons in freelancer. - by Camtheman Of Freelancer4Ever - 06-03-2009, 11:24 PM
Level of personal weapons in freelancer. - by Elsdragon - 06-04-2009, 12:35 AM
Level of personal weapons in freelancer. - by chovynz - 06-04-2009, 01:24 AM
Level of personal weapons in freelancer. - by Primus Avatar - 06-04-2009, 10:41 AM
Level of personal weapons in freelancer. - by AJBeast - 06-04-2009, 10:51 AM
Level of personal weapons in freelancer. - by Jinx - 06-04-2009, 10:54 AM
Level of personal weapons in freelancer. - by El Nino - 06-04-2009, 11:20 AM
Level of personal weapons in freelancer. - by Primus Avatar - 06-04-2009, 11:22 AM

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